Kokotewa

Skill Info

Hocus Pocus [SA_ABRACADABRA 290]
Abracadabra
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
50
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Sage Prerequisites
Skills
Hindsight
Temporarily autospell a select skill on non-skill attacks by chance. The autospell skill must be known and is selected upon casting Hindsight.
Hindsight 5
Dispel
Dispel most temporary enchantments and detriments from the target by chance.
Dispel 1
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Magnetic Earth 1
Catalysts
Items
Yellow Gemstone 2
Blocked Map Types
Castle (WoE1)
Castle (WoE2)
Description

Cast a skill at random from non-transcendent, non-expanded class, non-monster, and Hocus Pocus exclusive skills.

Advancement
Lv12345678910
Max Lv12345678910
Detail

The skill selection is random, segmented, and iterative. Initially, Hocus Pocus sequentially checks against the exclusive skill table. If successful, choose the matched skill. If unsuccessful, continue to the next skill until the table is exhausted.

Lv 1 2 3 4 5 6 7 8 9 10
Poring Polymorph 0.25% 0.50% 0.75% 1.00% 1.25% 1.50% 1.75% 2.00% 2.25% 2.50%
Special Polymorph - - - - 0.01% 0.01% 0.02% 0.02% 0.03% 0.03%
Summon Monster 0.10% 0.20% 0.30% 0.40% 0.50% 0.60% 0.70% 0.80% 0.90% 1.00%
Orc Form - - - - - - - 0.01% 0.05% 0.10%
Death 0.05% 0.10% 0.15% 0.20% 0.25% 0.30% 0.35% 0.40% 0.45% 0.50%
Fortune 0.05% 0.10% 0.15% 0.20% 0.25% 0.30% 0.35% 0.40% 0.45% 0.50%
Tame Monster 0.05% 0.10% 0.15% 0.20% 0.25% 0.30% 0.35% 0.40% 0.45% 0.50%
Question 1.00% 0.80% 0.60% 0.40% 0.20% - - - - -
Gravity - - - - - - - 0.02% 0.05% 0.10%
Enlightenment - - - - - - - - 0.01% 0.05%
Suicide - - - - - - - 0.01% 0.05% 0.10%
Full Recovery - - - - - - 0.02% 0.05% 0.10% 0.20%
Coma - - - - 0.10% 0.20% 0.30% 0.40% 0.50% 0.60%

In the event the table is exhausted, a random skill ID is selected between SM_BASH and ID_LAST. If the skill ID satisfies the constraints below, choose the corresponding skill. If the skill does not satisfy the constraints, reattempt selection from the Hocus Pocus exclusive table. This process repeats until a skill is chosen.

SELECT [skill_id] FROM [skills] WHERE NOT ([skill_number] >= 142 AND [skill_number] <= 210) AND NOT ([skill_number] >= 331) AND NOT ([skill_number] >= 226 AND [skill_number] <= 247) AND NOT ([skill_number] >= 290 AND [skill_number] <= 303) AND [skill_active] = 1

When a skill is chosen, if it is a self-targeted skill it is cast immediately, else it is presented to the user to cast. In either case, the user must meet the cast requirements, i.e. required equipment, catalysts, and/or efsts, or the skill will fail. Of the 169 qualifying skills: 77 are castable, 50 are conditional (require prerequisites that can be met), and 42 are impossible (require prerequisites that cannot be met). A disambiguation of available skills, and their applicable prerequisites, is presented below.

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