| Pierce [KN_PIERCE 56] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 7 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.10 ~ 2.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 2 (3) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Spear Mastery Increase physical damage with One Handed Spears and Two Handed Spears. |
Spear Mastery | 1 |
| Items | |
|---|---|
|
|
1H Spear |
|
|
2H Spear |
Accurate Has a higher accuracy rate relative to normal attacks, e.g. when a normal attack has a 66% hit rate, a +50% accuracy attack has a 99% hit rate. |
Accurate |
Attack an enemy to inflict physical damage. Damage scales with enemy size.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGatk | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 1.60 | 1.70 | 1.80 | 1.90 | 2.00 |
| Accuracy | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
Skill damage is multiplied with reference to enemy size; small, medium, and large enemies have a damage multiplier of 1, 2, 3 respectively. The size multiplier occurs after all other modifications and consequently affects Mastery ATK, Forge ATK, and Sphere ATK.
dmg = size_m * ( (1 + 0.1 * pierce_lv) * atk + mastery_atk) case sml: size_m = 1 med: size_m = 2 lrg: size_m = 3
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Bloody Butterfly
Lv 10 |
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Drosera
Lv 5 |
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Gemini-S58
Lv 5 |
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Gloom Under Night
Lv 10 |
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Gryphon
Lv 10 |
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Gryphon
Lv 10 |
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Merman
Lv 5 |
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Merman
Lv 5 |
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Sidewinder
Lv 5 |
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Sidewinder
Lv 5 |
msql | 26.3 ms |
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html | 0.5 ms |
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