| Sanctuary [PR_SANCTUARY 70] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 15 ~ 42 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 8 ~ 26 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 5.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 4.00 ~ 31.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
5x5 cross1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoEsplash Area of Effect Splash AoEsplash defines the area of effect splash radius or the number of cells affected outside the initial AoE zone. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | holy | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | position |
| Items | ||
|---|---|---|
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Blue Gemstone | 1 |
Heal Skill Skill benefits from recovery bonuses. |
Heal Skill |
Brief Immunity After being affected by this skill, the recepient is immune to it for a brief period. |
B. Immunity: 1.00 s |
Ignore Magic Defense Damage is not reduced by MDEF. |
Ignore MDEF |
| Items |
Prevent PSkill is prevented by the following items marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following items marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
GTB Card Player has a GTB Card equipped. |
GTB Card | ✓ | - |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Frenzy | ✓*
The recovery component of this skill does not apply to players in Frenzy. | - | |
| Ganbantein | - | ✓ | |
| Magnetic Earth | ✓ | ✓ | |
Summon a Sanctuary to restore HP to entities in an area of effect.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 15 | 18 | 21 | 24 | 27 | 30 | 33 | 36 | 39 | 42 |
| Duration | 4.00 s | 7.00 s | 10.00 s | 13.00 s | 16.00 s | 19.00 s | 22.00 s | 25.00 s | 28.00 s | 31.00 s |
| DMGwaves | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 |
| HealHP | 100 | 200 | 300 | 400 | 500 | 600 | 777 | |||
| Knockback | 2 cells | |||||||||
Sanctuary consists of 21 individual 1x1 area of effects (AoEs) with a splash radius of 1. Each sub-AoE continuously scans for entities and may decrement the wave counter when an entity is found. Sanctuary is dispelled when the wave counter reaches zero.
If the entity is not demon or decay, and is not full HP; the sub-AoE heals the entity, applies a brief immunity, and decrements the wave counter by 1. If the aforementioned entity is full HP or is a decay ally; the sub-AoE does nothing. If the entity is a demon or decay enemy; the sub-AoE inflicts knockback and holy magic damage equal to half the heal amount, applies a brief immunity, and decrements the wave counter by 2 instead. Each sub-AoE has directional knockback away from the center, whereas the centerpoint knockback is westbound.
| ↖ | ↑ | ↗ |
| ← | ← | → |
| ↙ | ↓ | ↘ |
These sub-AoEs are processed from west to east then south to north. This order influences the knockback direction where the sub-AoEs overlap with a preference to the northeast. Similarly, a prior instance of Sanctuary overrides a subsequent cast over the same area until it expires.
| 19 | 20 | 21 | ||||||
| 14 | 15 | 16 | 17 | 18 | ||||
| 9 | 10 | 11 | 12 | 13 | ||||
| 4 | 5 | 6 | 7 | 8 | ||||
| 1 | 2 | 3 | ||||||
| ↖ | ↑ | ↗ | ↗ | ↗ | ||||
| ↖ | ↑ | ↗ | ↗ | ↗ | ↗ | ↗ | ||
| ↖ | ↑ | ↗ | ↗ | ↗ | ↗ | ↗ | ||
| ↖ | ↑ | ↗ | ↗ | ↗ | ↗ | ↗ | ||
| ← | ↖ | ↑ | ↗ | ↗ | ↗ | → | ||
| ↙ | ← | ← | → | → | → | ↘ | ||
| ↙ | ↓ | ↘ | ↘ | ↘ | ||||
Sanctuary effectiveness may be increased by recovery bonuses.
heal = heal * (1 + recovery_bonus / 100)
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Archangeling
Lv 10 |
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White Lady
Lv 10 |
msql | 27.7 ms |
|---|---|
html | 1.0 ms |
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