Kokotewa

Skill Info

Blast Mine [HT_BLASTMINE 122]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
5
SP Cost
SP Cost
SP Cost defines the skill SP cost.
10
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
6.50 ~ 26.50 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
3 (4) cells
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
1x1 square1
AoEsplash
Area of Effect Splash
AoEsplash defines the area of effect splash radius or the number of cells affected outside the initial AoE zone.
1
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
wind
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
position
Hunter Prerequisites
Skills
Land Mine
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
Land Mine 1
Freeze Trap
Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies.
Freeze Trap 1
Sandman
Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies.
Sandman 1
Catalysts
Items
Trap 1
Mechanics
Require Unoccupied
Skill fails when the target location, inclusive of the AoE splash radius, includes an occupied cell on cast and on cast channel completion.
Req. Unoccupied
Ignore Physical Modifiers
Skill is not modified by physical modifiers, e.g. +% damage or +% status.
Ignore Phys. Mod.
Ignore Elemental ATK
Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison).
Ignore Ele. ATK
Ignore Defense
Damage is not reduced by DEF.
Ignore DEF
Ignore FLEE
Damage bypasses enemy dodge chance.
Ignore FLEE
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ankle Snare
Set an Ankle Snare (trap). When an enemy touches the trap, it triggers inflicting knockback and snare.
Ankle Snare
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Blast Mine
Set a Blast Mine (trap). When an enemy touches the trap, it triggers inflicting wind physical damage to nearby enemies. Ignores DEF and FLEE.
Blast Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Claymore Trap
Set a Claymore Trap (trap). When an enemy touches the trap, it triggers inflicting fire physical damage to nearby enemies. Ignores DEF and FLEE.
Claymore Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Flasher
Set a Flasher (trap). When an enemy touches the trap, it triggers inflicting blind by chance.
Flasher
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Freeze Trap
Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies.
Freeze Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Land Mine
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
Land Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Sandman
Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies.
Sandman
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Shockwave Trap
Set a Shockwave Trap (trap). When an enemy touches the trap, it triggers inflicting SP damage.
Shockwave Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Skid Trap
Set a Skid Trap (trap). When an enemy touches the trap, it triggers inflicting knockback.
Skid Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Talkie Box
Set a Talkie Box (trap). When another player touches the trap, it triggers displaying a message to nearby players.
Talkie Box
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Mitigated By
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Parry
Temporarily block physical attacks by chance.
Parry -
Guard
Temporarily block physical attacks by chance.
Guard -
Energy Coat
Temporarily reduce physical damage received at the cost of SP.
Energy Coat -
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Ankle Snare
Set an Ankle Snare (trap). When an enemy touches the trap, it triggers inflicting knockback and snare.
Ankle Snare
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Blast Mine
Set a Blast Mine (trap). When an enemy touches the trap, it triggers inflicting wind physical damage to nearby enemies. Ignores DEF and FLEE.
Blast Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Claymore Trap
Set a Claymore Trap (trap). When an enemy touches the trap, it triggers inflicting fire physical damage to nearby enemies. Ignores DEF and FLEE.
Claymore Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Flasher
Set a Flasher (trap). When an enemy touches the trap, it triggers inflicting blind by chance.
Flasher
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Freeze Trap
Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies.
Freeze Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Land Mine
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
Land Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Sandman
Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies.
Sandman
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Shockwave Trap
Set a Shockwave Trap (trap). When an enemy touches the trap, it triggers inflicting SP damage.
Shockwave Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Skid Trap
Set a Skid Trap (trap). When an enemy touches the trap, it triggers inflicting knockback.
Skid Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Talkie Box
Set a Talkie Box (trap). When another player touches the trap, it triggers displaying a message to nearby players.
Talkie Box
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Remove Trap
Remove a trap you set.
Remove Trap -
✓*
May only dispel instances owned by the user.
Spring Trap
Destroy a trap you set.
Spring Trap -
✓*
May only dispel instances owned by the user.
Cicada Skin Shed
Temporarily nullify physical attacks that would damage the user. When damage is nullified, the user is knocked back.
Cicada Skin Shed -
Mirror Image
Temporarily nullify physical attacks that would damage the user.
Mirror Image -
Description

Set a Blast Mine (trap). When an enemy touches the trap, it triggers inflicting wind physical damage to nearby enemies. Ignores DEF and FLEE.

Advancement
Lv12345
Duration26.50 s21.50 s16.50 s11.50 s6.50 s
AoEact3x3 square
Trap HP3,500
Detail

Trap Interactions

Hunter traps produce a temporary trap object with a 1x1 AoE and a 1 cell splash radius. When an enemy enters the AoE, the trap triggers, producing a secondary effect and is then dispelled. This secondary effect is produced once, regardless of how many enemies simultaneously trigger a trap. A trap is triggered whenever its AoE collides with an enemy, regardless of its position relative to the user, and may be considered to have infinite range. However, regardless of the distance between the user and the enemy, Hunter player traps inflict "melee" damage (e.g. damage is prevented by Safety Wall).

However, the trap placement range restriction is solely imposed by the client. If the player is able to desync their client and server character positions, it is possible for the player to place traps based on the client's assumed character position. Colloquially, this desync is known as a "position bug". Notably, the client (and server) enforce the unoccupied cell placement restriction.

A procedure to reproduce this technique is detailed below.

  1. Player desyncs their server (P1) and client (P2) character positions, e.g. by moving and casting Arrow Craft while overweight.
  2. Player places a trap using the client position.
  3. Player resyncs their server (P1) and client (P2), e.g. by moving.

1. Player desyncs position

P2
P1

2. Player places trap at P2

P2
P1

3. Player resyncs position

P1

Trap Behavior

Unlike most traps, if Blast Mine is not triggered before its duration expires it triggers on expiration. The resultant effect is identical to if an enemy had triggered the trap. As the trap has triggered, no Trap item is produced on expiration.

Blast Mine can be targeted by normal attacks, but not skills, and can be attacked by most physical skills with area of effects, e.g. Arrow Shower. When damaged, Blast Mine is knocked back 3 cells away from the attacker. In the event the attack inflicts knockback, the attack knockback is applied first. If Blast Mine receives damage in excess of its remaining HP, it triggers.

Trap Effect

When triggered, Blast Mine inflicts wind physical damage to enemies in a 3x3 square AoE centered on the trap object. Blast Mine damage scales with INT, DEX, and skill level. The following lookup table is for Blast Mine 1 (multiply listed value by skill level to derive values for other levels).

dmg = blast_mine_lv * floor((50 + dex / 2) * (1 + int / 100))

Blast Mine 1 Base Damage

INT\DEX 60 70 80 90 100 110 120 130 140 150 160
10 88 93 99 104 110 115 121 126 132 137 143
20 96 102 108 114 120 126 132 138 144 150 156
30 104 110 117 123 130 136 143 149 156 162 169
40 112 119 126 133 140 147 154 161 168 175 182
50 120 127 135 142 150 157 165 172 180 187 195
60 128 136 144 152 160 168 176 184 192 200 208
70 136 144 153 161 170 178 187 195 204 212 221
80 144 153 162 171 180 189 198 207 216 225 234
90 152 161 171 180 190 199 209 218 228 237 247
100 160 170 180 190 200 210 220 230 240 250 260
110 168 178 189 199 210 220 231 241 252 262 273
120 176 187 198 209 220 231 242 253 264 275 286
NPC Errata

Is a melee attack regardless of distance.

PvP Errata

On WoE maps, duration is increased by 4x. On GvG maps, affects allies.

Trap Duration

Lv 1 2 3 4 5
Duration 106.00 s 86.00 s 66.00 s 46.00 s 26.00 s
Monsters
msql27.4 ms
html1.1 ms

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