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Sleep [SLEEP] |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Receive Damage Dispel when player receives damage. |
Receive Damage | - | ✓ |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Battle Chant | ✓ | ✓ | |
| Status Recovery | - | ✓ | |
| Dispel | - | ✓ | |
| Full Recovery | - | ✓ | |
| Regain | - | ✓ | |
| Tender | - | ✓ | |
Increase enemy CRIT chance and disable attacks, active skills, items, dodge, and movement.
After all other modifiers, enemy critical chance is doubled.
Sleep chance is reduced by target INT, LUK, items, skills, and level difference.
chance = stat_chance * char_resist stat_chance = base_chance * (1 - inttar / 100) - (base_lvsrc - base_lvtar) / 10 - luktar / 10 char_resist = (skill_resist + item_resist) / 100
Sleep duration is reduced by target INT and LUK.
duration = 30 * (1 - inttar / 100) - luktar / 100
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Lullaby Perform an ensemble to inflict sleep by chance over time to enemies in an area of effect. |
Lullaby |
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Morpheus Slumber Inflict sleep by chance in an area of effect. |
Morpheus Slumber |
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Sandman Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies. |
Sandman |
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Sleeping Attack Attack an enemy to inflict neutral physical damage and sleep by chance. |
Sleeping Attack |
msql | 37.7 ms |
|---|---|
html | 1.0 ms |
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