| Lullaby [BD_LULLABY 306] |
| Max Lv Max Lv Max Lv defines the skill max level. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 60.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
9x9 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills | ||
|---|---|---|
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Perfect Tablature Perform a song to increase player FLEE and Perfect Dodge in an area of effect. |
Perfect Tablature | 10 |
| Items | |
|---|---|
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Instrument |
| Special | |
|---|---|
Requires Partner Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill. |
Req. Partner |

| Skills | ||
|---|---|---|
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Focus Ballet Perform a dance to increase player HIT in an area of effect. |
Focus Ballet | 10 |
| Items | |
|---|---|
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Whip |
| Special | |
|---|---|
Requires Partner Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill. |
Req. Partner |
Amp Enabled Amp may be cast while in a performance or ensemble. |
Amp Enabled |
Melody Strike Enabled Melody Strike may be cast while in a performance or ensemble. |
Melody Strike Enabled |
Sling Arrow Enabled Sling Arrow may be cast while in a performance or ensemble. |
Sling Arrow Enabled |
Longing for Freedom Enabled Longing for Freedom may be cast while in non-transcendent ensembles. |
L.F.Freedom Enabled |
SP Loss While active, the user's natural SP regeneration is disabled and they lose SP over time. |
SP Loss |
Brief Immunity After being affected by this skill, the recepient is immune to it for a brief period. |
B. Immunity: 6.00 s |
No Monster Skill cannot be cast on and/or does not effect monsters. |
No Monster |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Incompatible Weapon Dispel when player does not have the required weapon equipped. |
Incompatible Weapon | - | ✓ |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ganbantein | - | ✓ | |
| Amp | - | ✓*
May only dispel instances owned by the user. | |
Perform an ensemble to inflict sleep by chance over time to enemies in an area of effect.
| SP Loss | 1/4 SP/s |
|---|---|
| Sleep | rand(10, 30)% chance |
Ensembles do not affect the user, but do affect their partner. Ensembles are cast at the average known level, rounded down, between the performers. Ensemble effects are applied/end immediately upon entering and/or leaving their respective AoE. While performing, the users cannot attack, use skills, or move. If either user receives damage in excess of 25% of their max health, the ensemble is dispelled.
The sleep chance scales with the user's and partner's INT.
sleep = rand(10, 30) + (intuser + intpartner) / 10
| INTuser\INTpartner | 10 | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 | 100 | 110 | 120 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 10 | +2% | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% |
| 20 | +3% | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% |
| 30 | +4% | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% |
| 40 | +5% | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% |
| 50 | +6% | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% |
| 60 | +7% | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% |
| 70 | +8% | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% |
| 80 | +9% | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% |
| 90 | +10% | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% | +21% |
| 100 | +11% | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22% |
| 110 | +12% | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22% | +23% |
| 120 | +13% | +14% | +15% | +16% | +17% | +18% | +19% | +20% | +21% | +22% | +23% | +24% |
msql | 22.2 ms |
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html | 0.8 ms |
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