Kokotewa

Skill Info

Battle Chant [PA_GOSPEL 369]
Gospel
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
80 ~ 100
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
6
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
60.00 s
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
7x7 cross1
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Paladin Prerequisites
Skills
Faith
Increase max HP and holy resistance.
Faith 8
Demon Bane
Increase physical damage against demon and decay monsters.
Demon Bane 5
Divine Protection
Increase sDEF against demon and decay monsters.
Divine Protection 3
Mechanics
HP Loss
While active, the user's natural HP regeneration is disabled and they lose HP over time.
HP Loss
SP Loss
While active, the user's natural SP regeneration is disabled and they lose SP over time.
SP Loss
Brief Immunity
After being affected by this skill, the recepient is immune to it for a brief period.
B. Immunity: 10.00 s
Ignore Physical Modifiers
Skill is not modified by physical modifiers, e.g. +% damage or +% status.
Ignore Phys. Mod.
Ignore Elemental ATK
Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison).
Ignore Ele. ATK
Irregular Status Duration
Capable of inflicting status for irregular durations. Attributes modify the duration as normal.
Irregular Status Duration
Mitigates
Efsts
Prevent
Skill is prevented by the following efsts marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following efsts marked with a ✓. This must occur after the skill is cast.
D
Bleed
Disable HP and SP recovery and receive random damage over time.
Bleed
Blind
Decrease view distance, HIT, and FLEE.
Blind
Chaos
Replace movement commands with random input.
Chaos
Curse
Decrease ATK, MSPD, and LUK.
Curse
Freeze
Decrease DEF, increase MDEF, set element to Water 1, and disable attacks, active skills, items, dodge, and movement.
Freeze
Petrify 1
Disable attacks, active skills, and items. Transitions into petrify 2.
Petrify 1
Petrify 2
Decrease DEF, increase MDEF, set element to Earth 1, lose HP/5 s, and disable attacks, active skills, items, dodge, and movement.
Petrify 2
Poison
Decrease DEF, disable SP recovery, and lose HP/s while HP > 25%.
Poison
Deadly Poison
Decrease DEF, disable SP recovery, and rapidly lose HP/s while HP > 25%.
Deadly Poison
Silence
Disable active skills.
Silence
Sleep
Increase enemy CRIT chance and disable attacks, active skills, items, dodge, and movement.
Sleep
Stun
Disable attacks, active skills, items, dodge, and movement.
Stun
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Skill Recast
Dispel when player recasts the skill.
Skill Recast -
Zone / Logout
Dispel when player disconnects or transitions to a new zone server.
Zone / Logout -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Dispel
Dispel most temporary enchantments and detriments from the target by chance.
Dispel -
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Magnetic Earth
Description

Disable movement, attacks, and skills but impare and enhance nearby enemies and party members respectively by chance.

Advancement
Lv12345678910
SP Cost80100
Gospel55% chance60% chance65% chance70% chance75% chance80% chance85% chance90% chance95% chance100% chance
HP Loss30/10 HP/s45/10 HP/s
SP Loss20/10 SP/s35/10 SP/s
Detail

Battle Chant effects do not apply to the user. Battle Chant effects are applied immediately to every entity that enters its AoE and persist for an effect dependent duration. A redundant effect refreshes the effect duration. When cast, all effects that are removed on death are dispelled from the user.

Group Duration Effect
Party - Random heal (1,000 ~ 9,999)
- Dispel bleed, blind, chaos, curse, freeze,
petrify 1, petrify 2, poison, deadly poison,
silence, sleep, stun, orc form, and undeath
10 s +25% DEF
60 s +100% status immunity (see previous list)
60 s +100% ATK
60 s +100% HP
60 s +100% SP
60 s +20 STR, DEX, AGI, VIT, INT, & LUK
60 s +50 HIT & FLEE
60 s Aspersio
60 s B. S. Sacrimenti
240 s Blessing 10
240 s Increase AGI 10
Enemy - Random physical damage (1,500 ~ 5,500), ignores DEF
- Random physical damage (3,000 ~ 8,000)
20 s Decrease ATK by 100%
20 s Decrease DEF by 100%
20 s If player; decrease FLEE by 100%,
else; decrease AGI by 100%
20 s Slow Potion effect
30 m Blind
30 m Curse
30 m Poison
Provoke 10 (dispelled on logout)
msql24.6 ms
html0.6 ms

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