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Deadly Poison [HEAVYPOISON] |
HP Loss While active, the user's natural HP regeneration is disabled and they lose HP over time. |
HP Loss |
Disable SP Regeneration While active, the user's natural SP regeneration is disabled. |
Disable SP Regen. |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Battle Chant | ✓ | ✓ | |
Slow Poison Temporarily modify the target's response to poison and deadly poison by restoring HP/SP regeneration and pausing the HP loss component. |
Slow Poison | - | - |
| Dispel | - | ✓ | |
| Full Recovery | - | ✓ | |
| Recuperate | - | ✓ | |
Decrease DEF, disable SP recovery, and rapidly lose HP/s while HP > 25%.
When applied to monsters, DEF and sDEF are reduced by 25%. When applied to players, only sDEF is reduced instead.
HP loss scales with max HP.
hp_loss = (0.020 * hp_max - 4) hp / second
Heavy Poison chance is reduced by target VIT, LUK, items, skills, and level difference.
chance = stat_chance * char_resist stat_chance = base_chance * (1 - vittar / 100) - (base_lvtar - base_lvsrc) / 10 - luktar / 10 char_resist = (skill_resist + item_resist) / 100
Heavy Poison duration is reduced by target VIT for players and by VIT and LUK for monsters.
durationpc = 30 - 0.20 * vittar durationnpc = 60 - 0.45 * vittar - 0.10 * luktar
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Enchant Deadly Poison Temporarily increase ATK and inflict deadly poison on physical attack by chance. |
Enchant Deadly Poison |
msql | 28.6 ms |
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html | 0.8 ms |
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