Kokotewa

Skill Info

Enchant Deadly Poison [ASC_EDP 378]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
5
SP Cost
SP Cost
SP Cost defines the skill SP cost.
60 ~ 100
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
2.00 s
Duration
Duration
Duration defines how long the skill will remain active.
40.00 ~ 60.00 s
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Assassin Cross Prerequisites
Skills
Create Deadly Poison
Create a Poison Bottle by chance.
Create Deadly Poison 1
Catalysts
Items
Poison Bottle
Interactions
Ignore Enchant Deadly Poison
Sand Attack, Venom Splasher, Throw Venom Knife, Soul Destroyer, and Meteor Assault are not modified by Enchant Deadly Poison.
Ignore EDP
Mechanics
Elemental ATK
The most recent application of Elemental ATK replaces preceding applications.
Elemental ATK
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Character Death
Dispel when player dies.
Character Death -
Description

Temporarily increase ATK and inflict deadly poison on physical attack by chance.

Advancement
Lv12345
SP Cost60708090100
Duration40.00 s45.00 s50.00 s55.00 s60.00 s
ATK+100%+150%+200%+250%+300%
Deadly Poison+3.0% chance+4.0% chance+5.0% chance
Detail

After a player casts Enchant Deadly Poison (EDP), their weapon is endowed with +25% poison Elemental ATK for the skill duration. This +% ATK is additive rather than multiplicative, e.g. for a skill with a 2.00 multiplier, a 25% increase would yield 2.25 (2.00 + 0.25 = 2.25) instead of 2.5 (2.00 * 1.25 = 2.50). This bonus +% ATK is in addition to the multiplicative +% ATK bonus.

As EDP bonuses consist of multiplicative and additive bonuses, it is beneficial to illustrate how these bonuses interact with other multipliers. Examples for common use cases, inclusive of normal attacks, Grimtooth, and Sonic Blow, are presented below.

# Normal Attacks dmg = (1 + 3.0) # EDP Multiplicative Bonus * atk # Normal Attack (No Multiplier) + 0.25 * atk # EDP Additive Bonus = 4.25 * atk # Grimtooth w/ EDP and AK dmg = (1 + 3.0) # EDP Multiplicative Bonus * 2.00 # Grimtooth * 1.20 * atk # Adv. Katar Mastery + 0.25 * atk # EDP Additive Bonus = 10.25 * atk # Sonic Blow w/ EDP, AK, SA, and SL (PvM) dmg = (1 + 3.00) # EDP Multiplicative Bonus * 8.00 # Sonic Blow * 1.20 # Adv. Katar Mastery * 1.10 # Sonic Acceleration * 2.00 * atk # Soul Link + 0.25 * atk # EDP Additive Bonus = 84.73 * atk # Sonic Blow w/ EDP, AK, SA, and SL (WoE & BG) dmg = (1 + 3.00) # EDP Multiplicative Bonus * 8.00 # Sonic Blow * 1.20 # Adv. Katar Mastery * 1.10 # Sonic Acceleration * 1.25 * atk # Soul Link + 0.25 * atk # EDP Additive Bonus = 53.05 * atk

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