| Enchant Deadly Poison [ASC_EDP 378] |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 60 ~ 100 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 2.00 s |
| Duration Duration Duration defines how long the skill will remain active. | 40.00 ~ 60.00 s |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |
| Efst Icon(s) Effect Icons Efst Icons defines the icons displayed on the client HUD. |
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| Skills | ||
|---|---|---|
|
Create Deadly Poison Create a Poison Bottle by chance. |
Create Deadly Poison | 1 |
| Items | ||
|---|---|---|
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Poison Bottle | |
Ignore Enchant Deadly Poison Sand Attack, Venom Splasher, Throw Venom Knife, Soul Destroyer, and Meteor Assault are not modified by Enchant Deadly Poison. |
Ignore EDP |
Elemental ATK The most recent application of Elemental ATK replaces preceding applications. |
Elemental ATK |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Character Death Dispel when player dies. |
Character Death | - | ✘ |
Temporarily increase ATK and inflict deadly poison on physical attack by chance.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP Cost | 60 | 70 | 80 | 90 | 100 |
| Duration | 40.00 s | 45.00 s | 50.00 s | 55.00 s | 60.00 s |
| ATK | +100% | +150% | +200% | +250% | +300% |
| Deadly Poison | +3.0% chance | +4.0% chance | +5.0% chance | ||
After a player casts Enchant Deadly Poison (EDP), their weapon is endowed with +25% poison Elemental ATK for the skill duration. This +% ATK is additive rather than multiplicative, e.g. for a skill with a 2.00 multiplier, a 25% increase would yield 2.25 (2.00 + 0.25 = 2.25) instead of 2.5 (2.00 * 1.25 = 2.50). This bonus +% ATK is in addition to the multiplicative +% ATK bonus.
As EDP bonuses consist of multiplicative and additive bonuses, it is beneficial to illustrate how these bonuses interact with other multipliers. Examples for common use cases, inclusive of normal attacks, Grimtooth, and Sonic Blow, are presented below.
# Normal Attacks dmg = (1 + 3.0) # EDP Multiplicative Bonus * atk # Normal Attack (No Multiplier) + 0.25 * atk # EDP Additive Bonus = 4.25 * atk # Grimtooth w/ EDP and AK dmg = (1 + 3.0) # EDP Multiplicative Bonus * 2.00 # Grimtooth * 1.20 * atk # Adv. Katar Mastery + 0.25 * atk # EDP Additive Bonus = 10.25 * atk # Sonic Blow w/ EDP, AK, SA, and SL (PvM) dmg = (1 + 3.00) # EDP Multiplicative Bonus * 8.00 # Sonic Blow * 1.20 # Adv. Katar Mastery * 1.10 # Sonic Acceleration * 2.00 * atk # Soul Link + 0.25 * atk # EDP Additive Bonus = 84.73 * atk # Sonic Blow w/ EDP, AK, SA, and SL (WoE & BG) dmg = (1 + 3.00) # EDP Multiplicative Bonus * 8.00 # Sonic Blow * 1.20 # Adv. Katar Mastery * 1.10 # Sonic Acceleration * 1.25 * atk # Soul Link + 0.25 * atk # EDP Additive Bonus = 53.05 * atk
msql | 30.2 ms |
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html | 0.5 ms |
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