| Provoke [SM_PROVOKE 6] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 4 ~ 13 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Duration Duration Duration defines how long the skill will remain active. | 30.00 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
| Efst Icon(s) Effect Icons Efst Icons defines the icons displayed on the client HUD. |
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Physical Hit Skill is considered a "physical hit" for monster AI, exp, cast, and non-skill attack autospells (50% base rate). |
Physical Hit |
No Boss* Skill may be cast on, but is ineffective against, boss monsters. |
No Boss* |
No Guardian Skill is ineffective against WoE guardian monsters. |
No Guardian |
No Decay Skill is ineffective against decay enemies. |
No Decay |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Play Dead | ✘ | ✓ | |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Dispel | - | ✓ | |
Provoke an enemy to target the user while increasing its ATK and decreasing its defense (DEF and/or sDEF) by chance.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 |
| Provoke | 73% chance | 76% chance | 79% chance | 82% chance | 85% chance | 88% chance | 91% chance | 94% chance | 97% chance | 100% chance |
| ATK | +5% | +8% | +11% | +14% | +17% | +20% | +23% | +26% | +29% | +32% |
| DEF | -10% | -15% | -20% | -25% | -30% | -35% | -40% | -45% | -50% | -55% |
When applied to monsters, DEF and sDEF are reduced. When applied to players, only sDEF is reduced instead. Success rate scales with skill level and the user and enemy level difference.
success_chance = 70 + 3 * provoke_lv + (base_lv - base_lvenemy)
At lv 10, ATK is not increased and sDEF is reduced by 100%.
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Carat
Lv 10 |
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Carat
Lv 10 |
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Choco
Lv 10 |
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Detale
Lv 10 |
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Egnigem Cenia
Lv 9 |
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Ferus#green
Lv 10 |
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Lord Knight Seyren
Lv 10 |
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Lord Knight Seyren
Lv 10 |
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Orc Lord
Lv 10 |
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Rybio
Lv 10 |
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Rybio
Lv 5 |
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Seyren Windsor
Lv 10 |
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Swordman Egnigem
Lv 10 |
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Tengu
Lv 10 |
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Thanatos Despero
Lv 5 |
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Thanatos Despero
Lv 10 |
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Thanatos Phantom
Lv 10 |
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Yoyo
Lv 10 |
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Zealotus
Lv 10 |
msql | 25.0 ms |
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