| Magnum Break [SM_MAGNUM 7] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.20 ~ 3.00 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 2.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
5x5 square1
| |||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | fire | |||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |
| Health Points | |
|---|---|
| HP Cost* This catalyst was removed, however the HP requirement was not.
Although no HP is consumed, attempting to cast this skill without sufficient HP results in a skill failure. |
varies |
Elemental ATK The most recent application of Elemental ATK replaces preceding applications. |
Elemental ATK |
Accurate Has a higher accuracy rate relative to normal attacks, e.g. when a normal attack has a 66% hit rate, a +50% accuracy attack has a 99% hit rate. |
Accurate |
| Damage → Knockback |
Inflict fire physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGatk | 1.20 | 1.40 | 1.60 | 1.80 | 2.00 | 2.20 | 2.40 | 2.60 | 2.80 | 3.00 |
| Accuracy | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Knockback | 2 cells | |||||||||
| Req. HP | 21 | 20 | 19 | 18 | 17 | |||||
The Magnum Break AoE is composed of an inner and outer radius with an decreased ATK multipler for the latter.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGouter | 0.70 | 0.90 | 1.10 | 1.30 | 1.50 | 1.70 | 1.90 | 2.10 | 2.30 | 2.50 |
Magnum Break has directional knockback away from the center, whereas the centerpoint knockback is westbound.
| ↖ | ↖ | ↑ | ↗ | ↗ |
| ↖ | ↖ | ↑ | ↗ | ↗ |
| ← | ← | ← | → | → |
| ↙ | ↙ | ↓ | ↘ | ↘ |
| ↙ | ↙ | ↓ | ↘ | ↘ |
After a player casts Magnum Break, their weapon is endowed with +20% fire Elemental ATK for 10 seconds. This +% ATK is additive rather than multiplicative, e.g. for a skill with a 2.00 multiplier, a 20% increase would yield 2.20 (2.00 + 0.20 = 2.20) instead of 2.40 (2.00 * 1.20 = 2.40).
At lv 10, has increased DMGatk (6.00), Accuracy (+900%), AoE (9x9 square), and damage is not reduced by distance.
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msql | 23.9 ms |
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html | 0.7 ms |
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