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Bleed [BLOODING] |
Disable HP Regeneration While active, the user's natural HP regeneration is disabled. |
Disable HP Regen. |
Disable SP Regeneration While active, the user's natural SP regeneration is disabled. |
Disable SP Regen. |
Ignore Damage Modifiers Damage is not modified by any means. |
Ignore DMG Modifiers |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Battle Chant | ✓ | ✓ | |
| Dispel | - | ✓ | |
| Full Recovery | - | ✓ | |
Compress Remove bleed from the target. |
Compress | - | ✓ |
Disable HP and SP recovery and receive random damage over time.
The average damage received is 50 HP / second. This damage can kill players but cannot kill monsters.
damage = rand(200, 800) hp / 10 seconds
Bleed chance is reduced by target VIT, LUK, items, skills, and level difference.
chance = stat_chance * char_resist stat_chance = base_chance * (1 - vittar / 100) - (base_lvtar - base_lvsrc) / 10 - luktar / 10 char_resist = (skill_resist + item_resist) / 100
Bleed duration is reduced by target VIT and LUK.
duration = 120 * (1 - vittar / 100) - luktar / 100
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Acid Terror Attack an enemy to inflict physical damage and bleed and/or ArmorBreak by chance. Ignores DEF and FLEE. |
Acid Terror |
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Bleeding Attack Attack an enemy to inflict neutral physical damage and bleed by chance. |
Bleeding Attack |
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Bloody Party Inflict bleed by chance in an area of effect. |
Bloody Party |
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Dragon Fear |
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Meteor Assault |
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Traumatic Blow Attack an enemy to inflict physical damage and bleed by chance. |
Traumatic Blow |
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Wounding Shot |
msql | 31.3 ms |
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html | 0.8 ms |
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