| Arrow Shower [AC_SHOWER 47] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 15 | |||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 0.80 ~ 1.25 | |||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | |||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
3x3 square1 | |||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon | |||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | position |

| Skills | ||
|---|---|---|
|
Double Strafe Attack an enemy to inflict physical damage. |
Double Strafe | 5 |
| Items | |
|---|---|
|
|
Bow |
| Ammo | ||
|---|---|---|
| Arrow | 1 |
Vulture's Eye Range + Increase Arrow Repel, Arrow Shower, Double Strafe, Blitz Beat, and Beast Strafe range. |
V.Eye Range + |
| Damage → Knockback |
Inflict physical damage and knockback to enemies in an area of effect.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGatk | 0.80 | 0.85 | 0.90 | 0.95 | 1.00 | 1.05 | 1.10 | 1.15 | 1.20 | 1.25 |
| Knockback | 2 cells | |||||||||
Arrow Shower has directional knockback away from the center, whereas the centerpoint knockback is westbound.
| ↖ | ↑ | ↗ |
| ← | ← | → |
| ↙ | ↓ | ↘ |
Range scales with Vulture's Eye level. Unlike most skills, the Arrow Shower range limitation is rectangular instead of circular.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Range | 10 cells | 11 cells | 12 cells | 13 cells | 14 cells | 15 cells | 16 cells | 17 cells | 18 cells | 19 cells |
Is a melee attack regardless of distance.
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msql | 27.9 ms |
|---|---|
html | 0.5 ms |
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