| Land Mine [HT_LANDMINE 116] |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 10 | |||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 40.00 ~ 200.00 s | |||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 3 (4) cells | |||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
1x1 square1 | |||||||||||||||||||||||||
| AoEsplash Area of Effect Splash AoEsplash defines the area of effect splash radius or the number of cells affected outside the initial AoE zone. | 1 | |||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | earth | |||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | position |
| Items | ||
|---|---|---|
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Trap | 1 |
Status Hit Skill may inflict abnormal status when it fails to inflict damage. |
Status Hit |
Require Unoccupied Skill fails when the target location, inclusive of the AoE splash radius, includes an occupied cell on cast and on cast channel completion. |
Req. Unoccupied |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
Ignore Defense Damage is not reduced by DEF. |
Ignore DEF |
Ignore FLEE Damage bypasses enemy dodge chance. |
Ignore FLEE |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Hide | - | ✓ | |
| Ankle Snare | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Blast Mine | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Claymore Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
Flasher Set a Flasher (trap). When an enemy touches the trap, it triggers inflicting blind by chance. |
Flasher | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
Freeze Trap Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies. |
Freeze Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
Land Mine Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE. |
Land Mine | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
Sandman Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies. |
Sandman | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
| Shockwave Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Skid Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Talkie Box | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Parry | ✘*
Skill is not mitigated by
Parry,
Defending Aura,
Guard,
Shield Reflect,
Energy Coat,
Gunslinger's Panic,
Cicada Skin Shed, or
Mirror Image. | - | |
| Guard | ✘*
Skill is not mitigated by
Parry,
Defending Aura,
Guard,
Shield Reflect,
Energy Coat,
Gunslinger's Panic,
Cicada Skin Shed, or
Mirror Image. | - | |
| Energy Coat | ✘*
Skill is not mitigated by
Parry,
Defending Aura,
Guard,
Shield Reflect,
Energy Coat,
Gunslinger's Panic,
Cicada Skin Shed, or
Mirror Image. | - | |
| Ganbantein | - | ✓ | |
| Ankle Snare | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Blast Mine | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Claymore Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
Flasher Set a Flasher (trap). When an enemy touches the trap, it triggers inflicting blind by chance. |
Flasher | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
Freeze Trap Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies. |
Freeze Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
Land Mine Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE. |
Land Mine | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
Sandman Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies. |
Sandman | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ |
| Shockwave Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Skid Trap | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Talkie Box | ✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the
same position through other means, e.g. knockback. | ✘ | |
| Remove Trap | - | ✓*
May only dispel instances owned by the user. | |
| Spring Trap | - | ✓*
May only dispel instances owned by the user. | |
| Cicada Skin Shed | ✘*
Skill is not mitigated by
Parry,
Defending Aura,
Guard,
Shield Reflect,
Energy Coat,
Gunslinger's Panic,
Cicada Skin Shed, or
Mirror Image. | - | |
| Mirror Image | ✘*
Skill is not mitigated by
Parry,
Defending Aura,
Guard,
Shield Reflect,
Energy Coat,
Gunslinger's Panic,
Cicada Skin Shed, or
Mirror Image. | - | |
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Duration | 200.00 s | 160.00 s | 120.00 s | 80.00 s | 40.00 s |
| Stun | 10% chance | ||||
| Trap HP | 3,500 | ||||
Hunter traps produce a temporary trap object with a 1x1 AoE and a 1 cell splash radius. When an enemy enters the AoE, the trap triggers, producing a secondary effect and is then dispelled. This secondary effect is produced once, regardless of how many enemies simultaneously trigger a trap. A trap is triggered whenever its AoE collides with an enemy, regardless of its position relative to the user, and may be considered to have infinite range. However, regardless of the distance between the user and the enemy, Hunter player traps inflict "melee" damage (e.g. damage is prevented by Safety Wall).
However, the trap placement range restriction is solely imposed by the client. If the player is able to desync their client and server character positions, it is possible for the player to place traps based on the client's assumed character position. Colloquially, this desync is known as a "position bug". Notably, the client (and server) enforce the unoccupied cell placement restriction.
A procedure to reproduce this technique is detailed below.
1. Player desyncs position
| P2 | ||||||||||
| ↗ | ||||||||||
| ↗ | ||||||||||
| ↗ | ||||||||||
| ↗ | ||||||||||
| P1 | ||||||||||
2. Player places trap at P2
| P2 | ||||||||||
| P1 | ||||||||||
3. Player resyncs position
| P1 | ||||||||||
If Land Mine is not triggered before its duration expires, the trap is dispelled and replaced by a Trap item. Unlike Traps produced by shops or monster drops, this trap is unidentified. However, this is only a cosmetic difference, and it may be rectified by stacking the item with other Traps either within a player's inventory, cart, or Kafra storage. Only one Trap is produced this way, regardless of how many Traps were consumed by the skill catalyst.
Land Mine cannot be targeted but be attacked by most physical skills with area of effects, e.g. Arrow Shower. When attacked this way, Land Mine can be damaged and knocked back. If Land Mine receives damage in excess of its remaining HP, it triggers.
When triggered, Land Mine inflicts earth physical damage and stun by chance to the enemy. Land Mine damage scales with INT, DEX, and skill level. The following lookup table is for Land Mine 1 (multiply listed value by skill level to derive values for other levels).
dmg = land_mine_lv * floor((75 + dex / 2) * (1 + int / 100))
| INT\DEX | 60 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 |
| 10 | 115 | 121 | 126 | 132 | 137 | 143 | 148 | 154 | 159 | 165 | 170 |
| 20 | 126 | 132 | 138 | 144 | 150 | 156 | 162 | 168 | 174 | 180 | 186 |
| 30 | 136 | 143 | 149 | 156 | 162 | 169 | 175 | 182 | 188 | 195 | 201 |
| 40 | 147 | 154 | 161 | 168 | 175 | 182 | 189 | 196 | 203 | 210 | 217 |
| 50 | 157 | 165 | 172 | 180 | 187 | 195 | 202 | 210 | 217 | 225 | 232 |
| 60 | 168 | 176 | 184 | 192 | 200 | 208 | 216 | 224 | 232 | 240 | 248 |
| 70 | 178 | 187 | 195 | 204 | 212 | 221 | 229 | 238 | 246 | 255 | 263 |
| 80 | 189 | 198 | 207 | 216 | 225 | 234 | 243 | 252 | 261 | 270 | 279 |
| 90 | 199 | 209 | 218 | 228 | 237 | 247 | 256 | 266 | 275 | 285 | 294 |
| 100 | 210 | 220 | 230 | 240 | 250 | 260 | 270 | 280 | 290 | 300 | 310 |
| 110 | 220 | 231 | 241 | 252 | 262 | 273 | 283 | 294 | 304 | 315 | 325 |
| 120 | 231 | 242 | 253 | 264 | 275 | 286 | 297 | 308 | 319 | 330 | 341 |
Is a melee attack regardless of distance.
On WoE maps, duration is increased by 4x. On GvG maps, affects allies.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Duration | 800.00 s | 640.00 s | 480.00 s | 320.00 s | 160.00 s |
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Knocker
Lv 2 |
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Sniper Cecil
Lv 5 |
msql | 23.0 ms |
|---|---|
html | 0.7 ms |
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