Kokotewa

Skill Info

Hide [TF_HIDING 51]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
10
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
30.00 ~ 300.00 s
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Thief Prerequisites
Skills
Steal
Steal an item from a monster by chance. Items may be stolen from an enemy once.
Steal 5
Super Novice Prerequisites
Skills
Steal
Steal an item from a monster by chance. Items may be stolen from an enemy once.
Steal 5
Interactions
Hide Enabled
Grimtooth, Backstab, Sightless Mind, Shadow Slash, and Shadow Leap may be cast while in Hide.
Hide Enabled
Backstab Catalyst
When Backstab is cast from Hide, Hide is consumed.
Backstab Catalyst
Stalk +
Enable movement while in Hide.
Stalk +
Mechanics
Disable HP Regeneration
While active, the user's natural HP regeneration is disabled.
Disable HP Regen.
SP Loss
While active, the user's natural SP regeneration is disabled and they lose SP over time.
SP Loss
Suspend Damage
While active, the user's other damaging skills not autospelled by this skill do not inflict damage.
Suspend Damage
No Boss Efst
Skill effects are ineffective against boss monsters.
No Boss Efst
No Insect / Demon
Skill is ineffective against demon and insect monsters.
No Insect / Demon
Blocked Map Types
Poring War
Turbo Track (PvM)
Turbo Track (PvP)
Required By
Skills
Catalyst
Skills that consume the efst are marked with a ✓. If a quantity is consumed, e.g. Spirit Spheres or Coins, the number consumed is shown instead.
C
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
Grimtooth -
Shadow Slash
Attack an enemy to snap to the enemy's location and inflict physical damage. Can critical hit.
Shadow Slash
Shadow Leap
Instantly move to the target cell provided the cell is reachable, e.g. not blocked by impassible terrain.
Shadow Leap
Sightless Mind
Inflict physical damage and stun and/or blind by chance to nearby enemies.
Sightless Mind
Stalk
Enable movement while in Hide.
Stalk -
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Close Confine
Entrap an enemy to temporarily increase FLEE and disable enemy and user movement.
Close Confine
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Receive Damage
Dispel when player receives damage.
Receive Damage -
Skill Recast
Dispel when player recasts the skill.
Skill Recast -
Zone / Logout
Dispel when player disconnects or transitions to a new zone server.
Zone / Logout -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ruwach
Temporarily reveal hidden players and monsters near the user. Hidden enemies receive holy magic damage when revealed.
Ruwach -
Sight
Temporarily reveal hidden players and monsters near the user.
Sight -
Earth Spike
Attack an enemy to inflict earth magic damage.
Earth Spike -
Heaven's Drive
Summon a Heaven's Drive to inflict earth magic damage to enemies in an area of effect.
Heaven's Drive -
Gravitational Field
Summon a Gravitational Field to inflict damage to, and decrease ASPD of, enemies in an area of effect. Damage cannot be reduced or avoided.
Gravitational Field -
Improve Concentration
Temporarily increase the user's DEX and AGI. When cast, reveal nearby hidden players and monsters.
Improve Concentration -
Detect
Reveal hidden players and monsters in an area of effect.
Detect -
Land Mine
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
Land Mine -
Illumination
Reveal hidden players and monsters in an area of effect.
Illumination -
Description

Become invisible, cancel targeted skills, and negate most area of effects but disable attacks, skills, items, and movement.

Advancement
Lv12345678910
Duration30.00 s60.00 s90.00 s120.00 s150.00 s180.00 s210.00 s240.00 s270.00 s300.00 s
SP Loss1/5 SP/s1/6 SP/s1/7 SP/s1/8 SP/s1/9 SP/s1/10 SP/s1/11 SP/s1/12 SP/s1/13 SP/s1/14 SP/s
Detail

While in Hide, the user ignores most area of effects. Notable exceptions typically include: beneficial effects, ground enchantments, performances/ensembles, status-only effects, SP damage, and earth property damage. Of these, only revealing or (HP) damaging skills dispel Hide. Skills which divide damage between enemies do not damage the user but include the user in their divisor. While the user will trigger traps, most traps do not damage the user. A disambiguation of effects which affect the user is presented below.

NPC Errata

Does not disable skills.

Skill Enable
Monsters
msql21.3 ms
html0.9 ms

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