| Solar Heat [SG_SUN_WARM 428] Warmth of the Sun |
| Max Lv Max Lv Max Lv defines the skill max level. | 3 | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 10 | |||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.00 | |||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 10.00 ~ 60.00 s | |||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
3x3 square1 | |||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon | |||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills | ||
|---|---|---|
|
Solar, Lunar and Stellar Perception Designate the current map as a Map of the Sun, Moon or Stars. |
Solar, Lunar and Stellar Perception | 1 |
| Special | |
|---|---|
Requires Map of the Sun Must on the Map of the Sun. |
Req. Map of the Sun |
S.L.S. Perception Map Many Taekwon Master skills are map scoped, i.e. Solar, Lunar, and Stellar Protection and Solar, Lunar, and Stellar Heat are limited to their respective maps. S.L.S. Courier applies on any S.L.S. map. |
S.L.S. Perception Map |
Boss Mitigation Skill fails to detect boss monsters by 80% chance. |
Boss Mitigation |
| Damage → Knockback |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Lunar Heat | - | ✓ | |
| Stellar Heat | - | ✓ | |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Character Refresh Dispel when player transitions through a map link or teleports. |
Character Refresh | - | ✓ |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ganbantein | - | ✓ | |
| Lunar Heat | - | ✓ | |
| Stellar Heat | - | ✓ | |
Temporarily inflict physical damage and knockback to enemies surrounding the user.
| Lv | 1 | 2 | 3 |
|---|---|---|---|
| Duration | 10.00 s | 20.00 s | 60.00 s |
| SP / wave | 2 SP | ||
| Knockback | rand(2, 5) cells | ||
Heat attacks nearby enemies at the state refresh rate. This is usually every 20 ms, but may increase with zone server load. Heat knockback direction is opposite to the monster's path. Whenever Heat attacks an enemy, 2 SP is consumed from the user. If Heat would trigger while user's SP is 2 or less, Heat is dispelled. When applied, recasting Heat does not consume SP or reset the skill duration.
Against players, Heat does not consume SP from the user, inflict damage or knockback, and inflicts 10 SP damage to enemies instead.
msql | 24.7 ms |
|---|---|
html | 0.7 ms |
Ragnarok Online © Gravity Corp. & Lee Myoungjin
Kokotewa ©