| Slow Grace [DC_DONTFORGETME 328] Don't Forget Me |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 28 ~ 55 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 180.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
7x7 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Efst Icon(s) Effect Icons Efst Icons defines the icons displayed on the client HUD. |
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| Skills | ||
|---|---|---|
|
Hip Shaker Perform a dance to inflict SP damage over time to enemies in an area of effect. If two dances overlap, this skill replaces their effects. |
Hip Shaker | 3 |
| Items | |
|---|---|
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Whip |

| Skills | ||
|---|---|---|
|
Impressive Riff Perform a song to increase player melee ASPD in an area of effect. |
Impressive Riff | 10 |
| Items | |
|---|---|
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Instrument |
| States | |
|---|---|
|
Bard and Dancer Spirit Request the Bard and Dancer Spirit to aid another target player. |
Bard and Dancer Spirit |
Amp Enabled Amp may be cast while in a performance or ensemble. |
Amp Enabled |
Melody Strike Enabled Melody Strike may be cast while in a performance or ensemble. |
Melody Strike Enabled |
Sling Arrow Enabled Sling Arrow may be cast while in a performance or ensemble. |
Sling Arrow Enabled |
Dance Lesson + Increase the effect(s) of Hip Shaker, Focus Ballet, Lady Luck, Slow Grace, and Starlet's Kiss. |
Dance Lessons + |
SP Loss While active, the user's natural SP regeneration is disabled and they lose SP over time. |
SP Loss |
Brief Immunity After being affected by this skill, the recepient is immune to it for a brief period. |
B. Immunity: 20.00 s |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Increase AGI | ✘ | ✓ | |
One Hand Quicken Temporarily increase One Handed Sword ASPD. |
One Hand Quicken | ✘ | ✓ |
Two Hand Quicken Temporarily increase Two Handed Sword ASPD. |
Two Hand Quicken | ✘ | ✓ |
Spear Quicken Temporarily increase Two Handed Spear ASPD. |
Spear Quicken | ✘ | ✓ |
| Adrenaline Rush | ✘ | ✓ | |
| Advanced Adrenaline Rush | ✘ | ✓ | |
| Cart Boost | ✘ | ✘ | |
| Focus Ballet | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
| Lady Luck | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
| Slow Grace | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
| Starlet's Kiss | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Zone / Logout Dispel when player disconnects or transitions to a new zone server. |
Zone / Logout | - | ✓ |
Incompatible Weapon Dispel when player does not have the required weapon equipped. |
Incompatible Weapon | - | ✓ |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ganbantein | - | ✓ | |
| Amp | - | ✓*
May only dispel instances owned by the user. | |
| Focus Ballet | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
| Lady Luck | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
| Slow Grace | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
| Starlet's Kiss | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | ✓*
When two songs or dances overlap, Unchained Serenade
or Hip Shaker (respectively) replaces their effect(s). | |
Perform a dance to decrease enemy ASPD and MSPD in an area of effect.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 28 | 31 | 34 | 37 | 40 | 43 | 46 | 49 | 52 | 55 |
| SP Loss | 1/10 SP/s | |||||||||
| ASPD | -8% | -11% | -14% | -17% | -20% | -23% | -26% | -29% | -32% | -35% |
| MSPD | -8% | -11% | -14% | -17% | -20% | -23% | -26% | -29% | -32% | -35% |
Performances do not affect the user. Performance effects are applied immediately to every entity that enters their AoE. Their effects persist for 20 seconds post application for players and end immediately upon leaving their AoE for monsters. While performing, the user cannot attack or use skills and has a -500% MSPD penalty. This penalty can be decreased to a -100% MSPD penalty through Music Lessons and Dance Lessons for Bards and Dancers respectively. If the user receives damage in excess of 25% of their max health, the performance is dispelled.
ASPD and MSPD penalties scale with the user's DEX, AGI, Dance Lessons level, and skill level.
# ASPD Penalty aspd = -5 - 3 * slow_grace_lv - dance_lessons_lv - floor(dex / 10)
# MSPD Penalty mspd = -5 - 3 * slow_grace_lv - dance_lessons_lv - floor(agi / 10)
| DEX\D.L. Lv | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | -0% | -1% | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% |
| 10 | -1% | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| 20 | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% |
| 30 | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% |
| 40 | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% |
| 50 | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% |
| 60 | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% |
| 70 | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% |
| 80 | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% |
| 90 | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% |
| 100 | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% |
| 110 | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% |
| 120 | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% |
| 130 | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% | -23% |
| 140 | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% | -23% | -24% |
| 150 | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% | -23% | -24% | -25% |
| 160 | -16% | -17% | -18% | -19% | -20% | -21% | -22% | -23% | -24% | -25% | -26% |
| AGI\D.L. Lv | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | -0% | -1% | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% |
| 10 | -1% | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% |
| 20 | -2% | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% |
| 30 | -3% | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% |
| 40 | -4% | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% |
| 50 | -5% | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% |
| 60 | -6% | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% |
| 70 | -7% | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% |
| 80 | -8% | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% |
| 90 | -9% | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% |
| 100 | -10% | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% |
| 110 | -11% | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% |
| 120 | -12% | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% |
| 130 | -13% | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% | -23% |
| 140 | -14% | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% | -23% | -24% |
| 150 | -15% | -16% | -17% | -18% | -19% | -20% | -21% | -22% | -23% | -24% | -25% |
Due to a presumed bug, against monsters, ASPD is modified only if it is modified by another effect, e.g. Two Hand Quicken or Adrenaline Rush and modification begins when the other effect(s) end. If Two Hand Quicken or Adrenaline Rush was dispelled by Slow Grace, monster Attack Motion Time (AttackMT or AMT) is set to a pseudo random value. As monster attack speed (ASPD) references the greater value between AMT and Recovery Motion Time (RMT), Slow Grace can either increase or decrease monster ASPD. In either case, monster ASPD is reset when they leave the area of effect.
Monsters with the aforementioned ASPD steroids, which are dispelled by Slow Grace, are presented below. Accompanying each monster entry is their base, and modified, AMT and RTM values with emphasis to the dominate value and the resultant ASPD.
| Monster | Normal | Slow Grace | |||
|---|---|---|---|---|---|
| RMT | AMT | RMT | AMT | ||
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Dokebi
|
1,156 ms | 456 ms | 1,156 ms | 29,677 ms |
| 142.20 ASPD | -1,283.85 ASPD | ||||
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Hardrock Mammoth
|
1,000 ms | 660 ms | 1,000 ms | 29,157 ms |
| 150.00 ASPD | -1,257.85 ASPD | ||||
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Gorynych
|
1,536 ms | 864 ms | 1,536 ms | 28,637 ms |
| 123.20 ASPD | -1,231.85 ASPD | ||||
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Swordman Egnigem
|
1,008 ms | 864 ms | 1,008 ms | 28,637 ms |
| 149.60 ASPD | -1,231.85 ASPD | ||||
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Condor
|
1,148 ms | 648 ms | 1,148 ms | 21,478 ms |
| 142.60 ASPD | -873.90 ASPD | ||||
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Shadow of Morroc#angel
|
576 ms | 540 ms | 576 ms | 17,898 ms |
| 171.20 ASPD | -694.90 ASPD | ||||
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Boitata
|
1,152 ms | 1,152 ms | 1,152 ms | 16,337 ms |
| 142.40 ASPD | -616.85 ASPD | ||||
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Naght Sieger
|
76 ms | 432 ms | 76 ms | 14,318 ms |
| 178.40 ASPD | -515.90 ASPD | ||||
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Kobold Leader
|
1,028 ms | 528 ms | 1,028 ms | 10,218 ms |
| 148.60 ASPD | -310.90 ASPD | ||||
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Duneyrr
|
672 ms | 420 ms | 672 ms | 6,639 ms |
| 166.40 ASPD | -131.95 ASPD | ||||
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Samurai Specter
|
874 ms | 1,344 ms | 874 ms | 100 ms |
| 132.80 ASPD | 156.30 ASPD | ||||
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Wootan Fighter
|
912 ms | 1,344 ms | 912 ms | 100 ms |
| 132.80 ASPD | 154.40 ASPD | ||||
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Thanatos Phantom
|
115 ms | 816 ms | 115 ms | -2,081 ms |
| 159.20 ASPD | 194.25 ASPD | ||||
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Atroce
|
572 ms | 600 ms | 572 ms | -9,240 ms |
| 170.00 ASPD | 171.20 ASPD | ||||
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Ifrit
|
212 ms | 384 ms | 212 ms | -16,400 ms |
| 180.80 ASPD | 189.40 ASPD | ||||
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Lord Knight Seyren
|
76 ms | 384 ms | 76 ms | -16,400 ms |
| 180.80 ASPD | 196.20 ASPD | ||||
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Mastersmith Howard
|
76 ms | 384 ms | 76 ms | -16,400 ms |
| 180.80 ASPD | 196.20 ASPD | ||||
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Salamander
|
140 ms | 384 ms | 140 ms | -16,400 ms |
| 180.80 ASPD | 193.00 ASPD | ||||
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Sword Guardian
|
140 ms | 384 ms | 140 ms | -16,400 ms |
| 180.80 ASPD | 193.00 ASPD | ||||
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Golden Savage
|
1,960 ms | 480 ms | 1,960 ms | -20,500 ms |
| 102.00 ASPD | 102.00 ASPD | ||||
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Doppelganger
|
480 ms | 480 ms | 480 ms | -20,500 ms |
| 176.00 ASPD | 176.00 ASPD | ||||
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Valkyrie Randgris
|
480 ms | 576 ms | 480 ms | -24,600 ms |
| 171.20 ASPD | 176.00 ASPD | ||||
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Wish Maiden
|
480 ms | 576 ms | 480 ms | -24,600 ms |
| 171.20 ASPD | 176.00 ASPD | ||||
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Orc Hero
|
1,678 ms | 780 ms | 1,678 ms | -25,120 ms |
| 116.10 ASPD | 116.10 ASPD | ||||
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Goat
|
1,380 ms | 1,080 ms | 1,380 ms | -29,740 ms |
| 131.00 ASPD | 131.00 ASPD | ||||
If empowered by a Soul Link, MSPD is increased by 100% (no penalty at Performance Lesssons 10).
msql | 27.3 ms |
|---|---|
html | 1.1 ms |
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