Kokotewa

Skill Info

Slow Grace [DC_DONTFORGETME 328]
Don't Forget Me
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
28 ~ 55
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
180.00 s
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
7x7 square1
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Dancer Prerequisites
Skills
Hip Shaker
Perform a dance to inflict SP damage over time to enemies in an area of effect. If two dances overlap, this skill replaces their effects.
Hip Shaker 3
Items
Whip
Bard Prerequisites
Skills
Impressive Riff
Perform a song to increase player melee ASPD in an area of effect.
Impressive Riff 10
Items
Instrument
States
Bard and Dancer Spirit
Request the Bard and Dancer Spirit to aid another target player.
Bard and Dancer Spirit
Interactions
Amp Enabled
Amp may be cast while in a performance or ensemble.
Amp Enabled
Melody Strike Enabled
Melody Strike may be cast while in a performance or ensemble.
Melody Strike Enabled
Sling Arrow Enabled
Sling Arrow may be cast while in a performance or ensemble.
Sling Arrow Enabled
Dance Lesson +
Increase the effect(s) of Hip Shaker, Focus Ballet, Lady Luck, Slow Grace, and Starlet's Kiss.
Dance Lessons +
Mechanics
SP Loss
While active, the user's natural SP regeneration is disabled and they lose SP over time.
SP Loss
Brief Immunity
After being affected by this skill, the recepient is immune to it for a brief period.
B. Immunity: 20.00 s
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Increase AGI
Temporarily increase the target's AGI and MSPD.
Increase AGI
One Hand Quicken
Temporarily increase One Handed Sword ASPD.
One Hand Quicken
Two Hand Quicken
Temporarily increase Two Handed Sword ASPD.
Two Hand Quicken
Spear Quicken
Temporarily increase Two Handed Spear ASPD.
Spear Quicken
Adrenaline Rush
Temporarily increase the party's One Handed Axe, Two Handed Axe, and Mace ASPD.
Adrenaline Rush
Advanced Adrenaline Rush
Temporarily increase the party's melee ASPD.
Advanced Adrenaline Rush
Cart Boost
Temporarily increase MSPD.
Cart Boost
Focus Ballet
Perform a dance to increase player HIT in an area of effect.
Focus Ballet
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Lady Luck
Perform a dance to increase player CRIT in an area of effect.
Lady Luck
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Slow Grace
Perform a dance to decrease enemy ASPD and MSPD in an area of effect.
Slow Grace
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Starlet's Kiss
Perform a dance to increase player max SP and SP cost reduction in an area of effect.
Starlet's Kiss
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Zone / Logout
Dispel when player disconnects or transitions to a new zone server.
Zone / Logout -
Incompatible Weapon
Dispel when player does not have the required weapon equipped.
Incompatible Weapon -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Amp
Stop a performance or ensemble. Fails during the first or last 5 seconds of a performance or ensemble.
Amp -
✓*
May only dispel instances owned by the user.
Focus Ballet
Perform a dance to increase player HIT in an area of effect.
Focus Ballet
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Lady Luck
Perform a dance to increase player CRIT in an area of effect.
Lady Luck
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Slow Grace
Perform a dance to decrease enemy ASPD and MSPD in an area of effect.
Slow Grace
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Starlet's Kiss
Perform a dance to increase player max SP and SP cost reduction in an area of effect.
Starlet's Kiss
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
✓*
When two songs or dances overlap, Unchained Serenade or Hip Shaker (respectively) replaces their effect(s).
Description

Perform a dance to decrease enemy ASPD and MSPD in an area of effect.

Advancement
Lv12345678910
SP Cost28313437404346495255
SP Loss1/10 SP/s
ASPD-8%-11%-14%-17%-20%-23%-26%-29%-32%-35%
MSPD-8%-11%-14%-17%-20%-23%-26%-29%-32%-35%
Detail

Performance Mechanics

Performances do not affect the user. Performance effects are applied immediately to every entity that enters their AoE. Their effects persist for 20 seconds post application for players and end immediately upon leaving their AoE for monsters. While performing, the user cannot attack or use skills and has a -500% MSPD penalty. This penalty can be decreased to a -100% MSPD penalty through Music Lessons and Dance Lessons for Bards and Dancers respectively. If the user receives damage in excess of 25% of their max health, the performance is dispelled.

Performance Effects

ASPD and MSPD penalties scale with the user's DEX, AGI, Dance Lessons level, and skill level.

# ASPD Penalty aspd = -5 - 3 * slow_grace_lv - dance_lessons_lv - floor(dex / 10)

# MSPD Penalty mspd = -5 - 3 * slow_grace_lv - dance_lessons_lv - floor(agi / 10)

ASPD Penalty

DEX\D.L. Lv 0 1 2 3 4 5 6 7 8 9 10
0 -0% -1% -2% -3% -4% -5% -6% -7% -8% -9% -10%
10 -1% -2% -3% -4% -5% -6% -7% -8% -9% -10% -11%
20 -2% -3% -4% -5% -6% -7% -8% -9% -10% -11% -12%
30 -3% -4% -5% -6% -7% -8% -9% -10% -11% -12% -13%
40 -4% -5% -6% -7% -8% -9% -10% -11% -12% -13% -14%
50 -5% -6% -7% -8% -9% -10% -11% -12% -13% -14% -15%
60 -6% -7% -8% -9% -10% -11% -12% -13% -14% -15% -16%
70 -7% -8% -9% -10% -11% -12% -13% -14% -15% -16% -17%
80 -8% -9% -10% -11% -12% -13% -14% -15% -16% -17% -18%
90 -9% -10% -11% -12% -13% -14% -15% -16% -17% -18% -19%
100 -10% -11% -12% -13% -14% -15% -16% -17% -18% -19% -20%
110 -11% -12% -13% -14% -15% -16% -17% -18% -19% -20% -21%
120 -12% -13% -14% -15% -16% -17% -18% -19% -20% -21% -22%
130 -13% -14% -15% -16% -17% -18% -19% -20% -21% -22% -23%
140 -14% -15% -16% -17% -18% -19% -20% -21% -22% -23% -24%
150 -15% -16% -17% -18% -19% -20% -21% -22% -23% -24% -25%
160 -16% -17% -18% -19% -20% -21% -22% -23% -24% -25% -26%

MSPD Penalty

AGI\D.L. Lv 0 1 2 3 4 5 6 7 8 9 10
0 -0% -1% -2% -3% -4% -5% -6% -7% -8% -9% -10%
10 -1% -2% -3% -4% -5% -6% -7% -8% -9% -10% -11%
20 -2% -3% -4% -5% -6% -7% -8% -9% -10% -11% -12%
30 -3% -4% -5% -6% -7% -8% -9% -10% -11% -12% -13%
40 -4% -5% -6% -7% -8% -9% -10% -11% -12% -13% -14%
50 -5% -6% -7% -8% -9% -10% -11% -12% -13% -14% -15%
60 -6% -7% -8% -9% -10% -11% -12% -13% -14% -15% -16%
70 -7% -8% -9% -10% -11% -12% -13% -14% -15% -16% -17%
80 -8% -9% -10% -11% -12% -13% -14% -15% -16% -17% -18%
90 -9% -10% -11% -12% -13% -14% -15% -16% -17% -18% -19%
100 -10% -11% -12% -13% -14% -15% -16% -17% -18% -19% -20%
110 -11% -12% -13% -14% -15% -16% -17% -18% -19% -20% -21%
120 -12% -13% -14% -15% -16% -17% -18% -19% -20% -21% -22%
130 -13% -14% -15% -16% -17% -18% -19% -20% -21% -22% -23%
140 -14% -15% -16% -17% -18% -19% -20% -21% -22% -23% -24%
150 -15% -16% -17% -18% -19% -20% -21% -22% -23% -24% -25%

Due to a presumed bug, against monsters, ASPD is modified only if it is modified by another effect, e.g. Two Hand Quicken or Adrenaline Rush and modification begins when the other effect(s) end. If Two Hand Quicken or Adrenaline Rush was dispelled by Slow Grace, monster Attack Motion Time (AttackMT or AMT) is set to a pseudo random value. As monster attack speed (ASPD) references the greater value between AMT and Recovery Motion Time (RMT), Slow Grace can either increase or decrease monster ASPD. In either case, monster ASPD is reset when they leave the area of effect.

Monsters with the aforementioned ASPD steroids, which are dispelled by Slow Grace, are presented below. Accompanying each monster entry is their base, and modified, AMT and RTM values with emphasis to the dominate value and the resultant ASPD.

Monster Normal Slow Grace
RMT AMT RMT AMT
Dokebi
1,156 ms 456 ms 1,156 ms 29,677 ms
142.20 ASPD -1,283.85 ASPD
Hardrock Mammoth
1,000 ms 660 ms 1,000 ms 29,157 ms
150.00 ASPD -1,257.85 ASPD
Gorynych
1,536 ms 864 ms 1,536 ms 28,637 ms
123.20 ASPD -1,231.85 ASPD
Swordman Egnigem
1,008 ms 864 ms 1,008 ms 28,637 ms
149.60 ASPD -1,231.85 ASPD
Condor
1,148 ms 648 ms 1,148 ms 21,478 ms
142.60 ASPD -873.90 ASPD
Shadow of Morroc#angel
576 ms 540 ms 576 ms 17,898 ms
171.20 ASPD -694.90 ASPD
Boitata
1,152 ms 1,152 ms 1,152 ms 16,337 ms
142.40 ASPD -616.85 ASPD
Naght Sieger
76 ms 432 ms 76 ms 14,318 ms
178.40 ASPD -515.90 ASPD
Kobold Leader
1,028 ms 528 ms 1,028 ms 10,218 ms
148.60 ASPD -310.90 ASPD
Duneyrr
672 ms 420 ms 672 ms 6,639 ms
166.40 ASPD -131.95 ASPD
Samurai Specter
874 ms 1,344 ms 874 ms 100 ms
132.80 ASPD 156.30 ASPD
Wootan Fighter
912 ms 1,344 ms 912 ms 100 ms
132.80 ASPD 154.40 ASPD
Thanatos Phantom
115 ms 816 ms 115 ms -2,081 ms
159.20 ASPD 194.25 ASPD
Atroce
572 ms 600 ms 572 ms -9,240 ms
170.00 ASPD 171.20 ASPD
Ifrit
212 ms 384 ms 212 ms -16,400 ms
180.80 ASPD 189.40 ASPD
Lord Knight Seyren
76 ms 384 ms 76 ms -16,400 ms
180.80 ASPD 196.20 ASPD
Mastersmith Howard
76 ms 384 ms 76 ms -16,400 ms
180.80 ASPD 196.20 ASPD
Salamander
140 ms 384 ms 140 ms -16,400 ms
180.80 ASPD 193.00 ASPD
Sword Guardian
140 ms 384 ms 140 ms -16,400 ms
180.80 ASPD 193.00 ASPD
Golden Savage
1,960 ms 480 ms 1,960 ms -20,500 ms
102.00 ASPD 102.00 ASPD
Doppelganger
480 ms 480 ms 480 ms -20,500 ms
176.00 ASPD 176.00 ASPD
Valkyrie Randgris
480 ms 576 ms 480 ms -24,600 ms
171.20 ASPD 176.00 ASPD
Wish Maiden
480 ms 576 ms 480 ms -24,600 ms
171.20 ASPD 176.00 ASPD
Orc Hero
1,678 ms 780 ms 1,678 ms -25,120 ms
116.10 ASPD 116.10 ASPD
Goat
1,380 ms 1,080 ms 1,380 ms -29,740 ms
131.00 ASPD 131.00 ASPD
Soul Link

If empowered by a Soul Link, MSPD is increased by 100% (no penalty at Performance Lesssons 10).

msql27.3 ms
html1.1 ms

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