| Hip Shaker [DC_UGLYDANCE 325] Ugly Dance |
| Max Lv Max Lv Max Lv defines the skill max level. Skill level > 5 may only be cast through a performance overlap. | 5 (10) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 23 ~ 50 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 30.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
9x9 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills | ||
|---|---|---|
|
Amp Stop a performance or ensemble. Fails during the first or last 5 seconds of a performance or ensemble. |
Amp | 1 |
|
Dance Lessons Increase performance MSPD and damage with Whips. |
Dance Lessons | 1 |
| Items | |
|---|---|
|
|
Whip |
Amp Enabled Amp may be cast while in a performance or ensemble. |
Amp Enabled |
Sling Arrow Enabled Sling Arrow may be cast while in a performance or ensemble. |
Sling Arrow Enabled |
Dance Lesson + Increase the effect(s) of Hip Shaker, Focus Ballet, Lady Luck, Slow Grace, and Starlet's Kiss. |
Dance Lessons + |
SP Loss While active, the user's natural SP regeneration is disabled and they lose SP over time. |
SP Loss |
Brief Immunity After being affected by this skill, the recepient is immune to it for a brief period. |
B. Immunity: 3.00 s |
No Monster Skill cannot be cast on and/or does not effect monsters. |
No Monster |
| Actions |
Prevent PSkill is prevented by the following actions marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
Incompatible Weapon Dispel when player does not have the required weapon equipped. |
Incompatible Weapon | - | ✓ |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ganbantein | - | ✓ | |
| Amp | - | ✓*
May only dispel instances owned by the user. | |
Perform a dance to inflict SP damage over time to enemies in an area of effect. If two dances overlap, this skill replaces their effects.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 |
| SP Loss | 1/3 SP/s | |||||||||
| DMGSP | 10 | 15 | 20 | 25 | 30 | 35 | 40 | 45 | 50 | 55 |
Performances do not affect the user. Performance effects are applied immediately to every entity that enters their AoE. Their effects persist for 20 seconds post application for players and end immediately upon leaving their AoE for monsters. While performing, the user cannot attack or use skills and has a -500% MSPD penalty. This penalty can be decreased to a -100% MSPD penalty through Music Lessons and Dance Lessons for Bards and Dancers respectively. If the user receives damage in excess of 25% of their max health, the performance is dispelled.
SP damage scales with the user's Dance Lessons and skill level.
dmgsp = 5 + skill_lv * (5 + dance_lessons_lv)
| D.L. Lv\Skill Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| 1 | 11 | 17 | 23 | 29 | 35 | 41 | 47 | 53 | 59 | 65 |
| 2 | 12 | 19 | 26 | 33 | 40 | 47 | 54 | 61 | 68 | 75 |
| 3 | 13 | 21 | 29 | 37 | 45 | 53 | 61 | 69 | 77 | 85 |
| 4 | 14 | 23 | 32 | 41 | 50 | 59 | 68 | 77 | 86 | 95 |
| 5 | 15 | 25 | 35 | 45 | 55 | 65 | 75 | 85 | 95 | 105 |
| 6 | 16 | 27 | 38 | 49 | 60 | 71 | 82 | 93 | 104 | 115 |
| 7 | 17 | 29 | 41 | 53 | 65 | 77 | 89 | 101 | 113 | 125 |
| 8 | 18 | 31 | 44 | 57 | 70 | 83 | 96 | 109 | 122 | 135 |
| 9 | 19 | 33 | 47 | 61 | 75 | 89 | 103 | 117 | 131 | 145 |
| 10 | 20 | 35 | 50 | 65 | 80 | 95 | 110 | 125 | 140 | 155 |
msql | 22.6 ms |
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html | 0.7 ms |
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