Kokotewa

Monster Info

Naght Sieger [NAGHT_SIEGER 1956]
Attributes
Demon

Demons interact with hidden players as though they are not hidden.

Ghost 4
Neutral0%Poison25%
Water100%Holy100%
Earth100%Dark100%
Fire100%Ghost200%
Wind100%Decay100%
Large
75% 100% 100% 100%
50% 75% 75% 50%
100% 100% 100% 50%
50% 75% 100% 100%
Mob
Initial4 Dark Illusion
Summon4Dark Illusion
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
20.0%
Brandish Spear
Attack an enemy to inflict physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells51,200 ~ 102,400
Knockback2 cells
Range2 cells
AoE5x2 square
Brandish Spear 3 0.5s 5s
100.0%
AGI Up
Temporarily increase FLEE and MSPD.
HIT100new318
MSPDnew50 ms
Duration50.00 seconds
AGI Up 5 - 25s
100.0%
Two Hand Quicken
Temporarily increase Two Handed Sword ASPD.
ASPDnew129.6 ms (193.52)
Duration300.00 seconds
Two Hand Quicken 10 - 2m IF_HP ≤ 50
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk96,000 ~ 192,000
Curse100% chance
AoE29x29 square
Hell's Judgement 3 1s 20s
100.0%
Frozen Heart
Inflict freeze by chance in an area of effect.
Freeze100% chance
AoE29x29 square
Frozen Heart 5 - 20s IF_HP ≤ 80
2.0%
Break Shield
Attack an enemy to inflict physical damage and ShieldBreak by chance.
DMGatk40,000 ~ 80,000
Break20% chance
Accuracy+20%
Range2 cells
Break Shield 10 - 5s
50.0%
Water Attack
Attack an enemy to inflict water physical damage.
DMGatk32,000 ~ 64,000
Range7 cells
Water Attack 1 - 10s
50.0%
Fire Attack
Attack an enemy to inflict fire physical damage.
DMGatk32,000 ~ 64,000
Range7 cells
Fire Attack 1 - 10s
20.0%
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk38,400 ~ 76,800
Stun40% chance
Range7 cells
Stunning Attack 2 - -
20.0%
Soul Destroyer
Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.
DMGatk96,000 ~ 192,000
DMGother3,800 ~ 4,300
Range9 cells
Soul Destroyer 3 - 10s
20.0%
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk17,715 ~ 32,340 x 30
Stun30% chance
Range9 cells
AoE33x33 square
Duration30.00 seconds
Meteor Storm 10 1s 10s
20.0%
Storm Gust
Summon a Storm Gust to inflict water magic damage, knockback, and freeze by chance in an area of effect. Frozen enemies are immune.
DMGmatk5,905 ~ 10,780 x 10
Freeze200% chance
Knockback2 cells
Range9 cells
AoE9x9 square
Duration4.50 seconds
Storm Gust 10 0.5s 5s
30.0%
Bedlam
Inflict silence by chance in an area of effect.
Silence100% chance
AoE29x29 square
Bedlam 5 1s 20s
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 0.7s 10s IF_SLAVENUM ≤ 3

IDLE_ST

Chance Skill LvCastDelayAI Condition
100.0%
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1 - 30s
100.0%
Summon Slave
Summon slave monsters.
Summon Slave 1 0.7s 10s IF_SLAVENUM ≤ 3
30.0%
Full Heal
Recover all HP.
Range9 cells
Full Heal 1 10s 10s IF_RUDEATTACK

RMOVE_ST

Chance Skill LvCastDelayAI Condition
30.0%
Full Heal
Recover all HP.
Range9 cells
Full Heal 1 10s 10s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
100.0%
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk96,000 ~ 192,000
Curse100% chance
AoE29x29 square
Hell's Judgement 3 1s 20s
50.0%
Dark Strike
Attack an enemy to inflict dark magic damage.
DMGmatk5,905 ~ 10,780
Range9 cells
Dark Strike 10 - 5s
5.0%
Illusion
Hex an enemy to inflict illusion by chance.
Illusion20% chance
Range9 cells
Duration30.00 seconds
Illusion 1 - 5s
50.0%
Water Attack
Attack an enemy to inflict water physical damage.
DMGatk32,000 ~ 64,000
Range7 cells
Water Attack 1 - 10s
50.0%
Fire Attack
Attack an enemy to inflict fire physical damage.
DMGatk32,000 ~ 64,000
Range7 cells
Fire Attack 1 - 10s
20.0%
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk38,400 ~ 76,800
Stun100% chance
Range7 cells
Stunning Attack 5 - -
50.0%
Soul Destroyer
Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.
DMGatk96,000 ~ 192,000
DMGother3,800 ~ 4,300
Range9 cells
Soul Destroyer 3 0.5s 10s
20.0%
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk17,715 ~ 32,340 x 30
Stun30% chance
Range9 cells
AoE33x33 square
Duration30.00 seconds
Meteor Storm 10 1s 10s
20.0%
Storm Gust
Summon a Storm Gust to inflict water magic damage, knockback, and freeze by chance in an area of effect. Frozen enemies are immune.
DMGmatk5,905 ~ 10,780 x 10
Freeze200% chance
Knockback2 cells
Range9 cells
AoE9x9 square
Duration4.50 seconds
Storm Gust 10 0.5s 5s
30.0%
Bedlam
Inflict silence by chance in an area of effect.
Silence100% chance
AoE29x29 square
Bedlam 5 1s 20s
20.0%
Storm Gust
Summon a Storm Gust to inflict water magic damage, knockback, and freeze by chance in an area of effect. Frozen enemies are immune.
DMGmatk5,905 ~ 10,780 x 10
Freeze200% chance
Knockback2 cells
Range9 cells
AoE9x9 square
Duration4.50 seconds
Storm Gust 10 0.5s 5s
Soul Destroyer
Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.
DMGatk96,000 ~ 192,000
DMGother3,800 ~ 4,300
Range9 cells
Soul Destroyer 3
Brandish Spear
Attack an enemy to inflict physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
DMG1 cells51,200 ~ 102,400
Knockback2 cells
Range2 cells
AoE5x2 square
Brandish Spear 3
Two Hand Quicken
Temporarily increase Two Handed Sword ASPD.
ASPDnew129.6 ms (193.52)
Duration300.00 seconds
Two Hand Quicken 10
AGI Up
Temporarily increase FLEE and MSPD.
HIT100new318
MSPDnew50 ms
Duration50.00 seconds
AGI Up 5
Full Heal
Recover all HP.
Range9 cells
Full Heal 1
Call Slave
Recall monster slaves to unoccupied cells near the user.
Call Slave 1
Dark Strike
Attack an enemy to inflict dark magic damage.
DMGmatk5,905 ~ 10,780
Range9 cells
Dark Strike 10
Fire Attack
Attack an enemy to inflict fire physical damage.
DMGatk32,000 ~ 64,000
Range7 cells
Fire Attack 1
Illusion
Hex an enemy to inflict illusion by chance.
Illusion20% chance
Range9 cells
Duration30.00 seconds
Illusion 1
Hell's Judgement
Inflict physical damage and curse by chance in an area of effect.
DMGatk96,000 ~ 192,000
Curse100% chance
AoE29x29 square
Hell's Judgement 3
Break Shield
Attack an enemy to inflict physical damage and ShieldBreak by chance.
DMGatk40,000 ~ 80,000
Break20% chance
Accuracy+20%
Range2 cells
Break Shield 10
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk38,400 ~ 76,800
Stun40% chance
Range7 cells
Stunning Attack 2
Summon Slave
Summon slave monsters.
Summon Slave 1
Water Attack
Attack an enemy to inflict water physical damage.
DMGatk32,000 ~ 64,000
Range7 cells
Water Attack 1
Frozen Heart
Inflict freeze by chance in an area of effect.
Freeze100% chance
AoE29x29 square
Frozen Heart 5
Bedlam
Inflict silence by chance in an area of effect.
Silence100% chance
AoE29x29 square
Bedlam 5
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk17,715 ~ 32,340 x 30
Stun30% chance
Range9 cells
AoE33x33 square
Duration30.00 seconds
Meteor Storm 10
Storm Gust
Summon a Storm Gust to inflict water magic damage, knockback, and freeze by chance in an area of effect. Frozen enemies are immune.
DMGmatk5,905 ~ 10,780 x 10
Freeze200% chance
Knockback2 cells
Range9 cells
AoE9x9 square
Duration4.50 seconds
Storm Gust 10
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
32,000 ~ 64,000 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,000,000 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
99 STR
Strength
STR defines the duration of some status ailments.
1
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1,181 ~ 2,156 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 80 ~ 95 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
80
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
432 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
40 + 260 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
220
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
432 ms (178.4) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
394 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
220
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
169 bEXP
Base Experience
The bEXP rewarded upon defeat.
4,000,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
50
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
504 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.0 jEXP
Job Experience
The jEXP rewarded upon defeat.
2,000,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
30
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
32,000 ~ 64,000 [2] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
8,000,000
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
1,181 ~ 2,156 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
60 + 80 ~ 95
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
432 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
40 + 260
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
432 ms (178.4) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
394
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
169
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
504 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
6.0
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
99 STR
Strength
STR defines the duration of some status ailments.
1
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
80
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
220
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
220
bEXP
Base Experience
The bEXP rewarded upon defeat.
4,000,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
50
jEXP
Job Experience
The jEXP rewarded upon defeat.
2,000,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
30
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Twin Edge of Naght Sieger [3]#blue (90.010%) 2 Twin Edge of Naght Sieger [3]#red (90.010%)
3 Flame Manteau of Naght Sieger [1] (90.010%) 4 Bone Helm (90.010%)
5 Old Card Album (90.010%) 6 Pauldron [1] (90.010%)
7 Turquoise (90.010%) 8 Apple (0.015%)
MVP Rewards

When a MVP monster is defeated, a MVP item reward is allocated to the inventory of the player who dealt and received the most damage (cumulative) to and from the monster. This reward is selected from successive rolls against the MVP loot table. In the event that a player fails to receive an item, the next item is rolled in sequence until a roll succeeds or the table is exhausted.

1 Old Card Album (50%)
50.000% Effective
2 Old Purple Box (50%)
25.000% Effective
3 Old Blue Box (50%)
12.500% Effective
Map Locations

 This monster does not spawn on any map

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