| Backstab [RG_BACKSTAP 212] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 16 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 3.40 ~ 7.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 0.50 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 1 (2) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Mug Steal zeny from a monster by chance. Zeny may be stolen from an enemy once. |
Mug | 4 |
Hide Enabled Grimtooth, Backstab, Sightless Mind, Shadow Slash, and Shadow Leap may be cast while in Hide. |
Hide Enabled |
| Backstab Catalyst |
Ignore FLEE* Skill has a 5,000% Accuracy Modifier, and consequently while it does not bypass enemy dodge chance, it will always hit. |
Ignore FLEE* |
Attack an enemy to inflict physical damage. Inflicts reduced damage with Bows, must be cast from behind the enemy, and ignores FLEE.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGatk | 3.40 | 3.80 | 4.20 | 4.60 | 5.00 | 5.40 | 5.80 | 6.20 | 6.60 | 7.00 |
| DMGbow | 1.70 | 1.90 | 2.10 | 2.30 | 2.50 | 2.70 | 2.90 | 3.10 | 3.30 | 3.50 |
Backstab must be cast "behind" the enemy, defined by the direction the enemy is facing and not their last movement direction. Upon receiving damage from Backstab, the enemy reverses their directional facing, i.e. a 180 degree shift. Valid positions, denoted by the shaded cells, for each facing are presented below.
| ↑ | ||||
| ↓ | ||||
| ← | ||||
| → | ||||
| ↖ | ||||
| ↘ | ||||
| ↙ | ||||
| ↗ | ||||
As the illustrations suggest, if the user is able to position themselves on the same cell as the enemy with a diagonal facing, they may repeatedly cast Backstab without the need to reposition.
msql | 27.2 ms |
|---|---|
html | 0.7 ms |
Ragnarok Online © Gravity Corp. & Lee Myoungjin
Kokotewa ©