Kokotewa

Skill Info

Acoustic Rhythm [BD_SIEGFRIED 313]
Invulnerable Siegfried
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
5
SP Cost
SP Cost
SP Cost defines the skill SP cost.
20
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
60.00 s
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
9x9 square1
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Bard Prerequisites
Skills
Magic Strings
Perform a song to decrease player cast time and cast delay in an area of effect.
Magic Strings 10
Items
Instrument
Special
Requires Partner
Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill.
Req. Partner
Dancer Prerequisites
Skills
Lady Luck
Perform a dance to increase player CRIT in an area of effect.
Lady Luck 10
Items
Whip
Special
Requires Partner
Must be cast near a partied complementary Bard or Dancer who will accompany the user with the skill.
Req. Partner
Interactions
Amp Enabled
Amp may be cast while in a performance or ensemble.
Amp Enabled
Melody Strike Enabled
Melody Strike may be cast while in a performance or ensemble.
Melody Strike Enabled
Sling Arrow Enabled
Sling Arrow may be cast while in a performance or ensemble.
Sling Arrow Enabled
Longing for Freedom Enabled
Longing for Freedom may be cast while in non-transcendent ensembles.
L.F.Freedom Enabled
Mechanics
SP Loss
While active, the user's natural SP regeneration is disabled and they lose SP over time.
SP Loss
No Monster
Skill cannot be cast on and/or does not effect monsters.
No Monster
Mitigates
Efsts
Prevent
Skill is prevented by the following efsts marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following efsts marked with a ✓. This must occur after the skill is cast.
D
Chaos
Replace movement commands with random input.
Chaos -
Curse
Decrease ATK, MSPD, and LUK.
Curse -
Freeze
Decrease DEF, increase MDEF, set element to Water 1, and disable attacks, active skills, items, dodge, and movement.
Freeze -
Petrify 1
Disable attacks, active skills, and items. Transitions into petrify 2.
Petrify 1 -
Petrify 2
Decrease DEF, increase MDEF, set element to Earth 1, lose HP/5 s, and disable attacks, active skills, items, dodge, and movement.
Petrify 2 -
Poison
Decrease DEF, disable SP recovery, and lose HP/s while HP > 25%.
Poison -
Silence
Disable active skills.
Silence -
Stun
Disable attacks, active skills, items, dodge, and movement.
Stun -
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Incompatible Weapon
Dispel when player does not have the required weapon equipped.
Incompatible Weapon -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Amp
Stop a performance or ensemble. Fails during the first or last 5 seconds of a performance or ensemble.
Amp -
✓*
May only dispel instances owned by the user.
Description

Perform an ensemble to increase the party's status and elemental resistance in an area of effect.

Advancement
Lv12345
SP Loss1/3 SP/s
Status Resist+10%+20%+30%+40%+50%
Elemental Resist+40%+50%+60%+70%+80%
Detail

Ensemble Mechanics

Ensembles do not affect the user, but do affect their partner. Ensembles are cast at the average known level, rounded down, between the performers. Ensemble effects are applied/end immediately upon entering and/or leaving their respective AoE. While performing, the users cannot attack, use skills, or move. If either user receives damage in excess of 25% of their max health, the ensemble is dispelled.

Ensemble Effects

Elemental resistences are inclusive of water, earth, fire, wind, poison, holy, dark, decay, and ghost. Status resistences are inclusive of chaos, curse, freeze, petrify 1, petrify 2, poison, silence, and stun but excludes blind, sleep, deadly poison, and bleed (statuses introduced after 2-2 classes). Elemental and status resistences are additive with other skill and equipment bonuses.

Soul Link

If empowered by a Soul Link, the ensemble affects the user.

msql32.1 ms
html1.5 ms

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