Kokotewa

Skill Info

Gunslinger Mine [GS_GROUNDDRIFT 521]
Ground Drift
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
4 ~ 40
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
1.00
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
2.00 s
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
1.00 s
Duration
Duration
Duration defines how long the skill will remain active.
3.00 ~ 30.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
9 (10) cells
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
1x1 square1
AoEsplash
Area of Effect Splash
AoEsplash defines the area of effect splash radius or the number of cells affected outside the initial AoE zone.
1
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
position
Gunslinger Prerequisites
Skills
Spread Shot
Attack an enemy to inflict physical damage to nearby enemies.
Spread Shot 7
Full Blast
Attack an enemy to inflict physical damage. Inflicts blind on the user by chance.
Full Blast 5
Items
Grenade Launcher
Catalysts
Ammo
Grenade 1
Interactions
Snake Eyes Range +
Increase Full Blast, Gunslinger Mine, Spread Shot, Trigger Happy Shot, and Wounding Shot range.
S.Eyes Range +
Mechanics
Ignore Physical Modifiers
Skill is not modified by physical modifiers, e.g. +% damage or +% status.
Ignore Phys. Mod.
Ignore Elemental ATK
Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison).
Ignore Ele. ATK
Mitigated By
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Magnetic Earth
Description

Set a Gunslinger Mine (trap). When an enemy touches the trap, it triggers inflicting physical damage and knockback.

Advancement
Lv12345678910
SP Cost481216202428323640
Duration3.00 s6.00 s9.00 s12.00 s15.00 s18.00 s21.00 s24.00 s27.00 s30.00 s
DMGlv50100150200250300350400450500
Detail

Trap Interactions

Gunslinger traps produce a temporary trap object with a 1x1 AoE and a 1 cell splash radius. When an enemy enters the AoE, the trap triggers, producing a secondary effect and is then dispelled. This secondary effect is produced once, regardless of how many enemies simultaneously trigger a trap. A trap is triggered whenever its AoE collides with an enemy, regardless of its position relative to the user, and may be considered to have infinite range. However, regardless of the distance between the user and the enemy, Gunslinger player traps inflict "ranged" damage (e.g. damage is prevented by Pneuma).

Unlike Hunter traps, Gunslinger trap range placement is restricted by the server rather than the client. Additionally, Gunslinger traps do not require an unoccupied target location and may be cast on cells occupied by other objects, e.g. players, monsters, or other traps.

Trap Behavior

If Gunslinger Mine is not triggered before its duration expires, the trap is dispelled.

Trap Mechanics

When triggered, Gunslinger Mine inflicts knockback and physical damage to the enemy. The inflicted damage element corresponds to the element sphere catalyst consumed. The knockback direction is away from the Gunslinger. Gunslinger Mine damage consists of a physical and skill level components, however damage is inflicted as a single "physical" attack. The physical and skill level components scale with ATK and skill level respectively.

dmg = dmgatk + dmglv dmgatk = atk dmglv = 50 * gunslinger_mine_lv

Range scales with Snake Eyes level.

Range w/ Snake Eyes

Lv 1 2 3 4 5 6 7 8 9 10
Range 10 cells 11 cells 12 cells 13 cells 14 cells 15 cells 16 cells 17 cells 18 cells 19 cells
msql31.2 ms
html0.5 ms

Ragnarok Online © Gravity Corp. & Lee Myoungjin
Kokotewa ©