| Gunslinger Mine [GS_GROUNDDRIFT 521] Ground Drift |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 4 ~ 40 | |||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.00 | |||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 2.00 s | |||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 1.00 s | |||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 3.00 ~ 30.00 s | |||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | |||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
1x1 square1 | |||||||||||||||||||||||||
| AoEsplash Area of Effect Splash AoEsplash defines the area of effect splash radius or the number of cells affected outside the initial AoE zone. | 1 | |||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon | |||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | position |

| Skills | ||
|---|---|---|
|
Spread Shot Attack an enemy to inflict physical damage to nearby enemies. |
Spread Shot | 7 |
|
Full Blast Attack an enemy to inflict physical damage. Inflicts blind on the user by chance. |
Full Blast | 5 |
| Items | |
|---|---|
|
|
Grenade Launcher |
| Ammo | ||
|---|---|---|
| Grenade | 1 |
Snake Eyes Range + Increase Full Blast, Gunslinger Mine, Spread Shot, Trigger Happy Shot, and Wounding Shot range. |
S.Eyes Range + |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Magnetic Earth | ✓ | ✓ | |
Set a Gunslinger Mine (trap). When an enemy touches the trap, it triggers inflicting physical damage and knockback.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 4 | 8 | 12 | 16 | 20 | 24 | 28 | 32 | 36 | 40 |
| Duration | 3.00 s | 6.00 s | 9.00 s | 12.00 s | 15.00 s | 18.00 s | 21.00 s | 24.00 s | 27.00 s | 30.00 s |
| DMGlv | 50 | 100 | 150 | 200 | 250 | 300 | 350 | 400 | 450 | 500 |
Gunslinger traps produce a temporary trap object with a 1x1 AoE and a 1 cell splash radius. When an enemy enters the AoE, the trap triggers, producing a secondary effect and is then dispelled. This secondary effect is produced once, regardless of how many enemies simultaneously trigger a trap. A trap is triggered whenever its AoE collides with an enemy, regardless of its position relative to the user, and may be considered to have infinite range. However, regardless of the distance between the user and the enemy, Gunslinger player traps inflict "ranged" damage (e.g. damage is prevented by Pneuma).
Unlike Hunter traps, Gunslinger trap range placement is restricted by the server rather than the client. Additionally, Gunslinger traps do not require an unoccupied target location and may be cast on cells occupied by other objects, e.g. players, monsters, or other traps.
If Gunslinger Mine is not triggered before its duration expires, the trap is dispelled.
When triggered, Gunslinger Mine inflicts knockback and physical damage to the enemy. The inflicted damage element corresponds to the element sphere catalyst consumed. The knockback direction is away from the Gunslinger. Gunslinger Mine damage consists of a physical and skill level components, however damage is inflicted as a single "physical" attack. The physical and skill level components scale with ATK and skill level respectively.
dmg = dmgatk + dmglv dmgatk = atk dmglv = 50 * gunslinger_mine_lv
Range scales with Snake Eyes level.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Range | 10 cells | 11 cells | 12 cells | 13 cells | 14 cells | 15 cells | 16 cells | 17 cells | 18 cells | 19 cells |
msql | 31.2 ms |
|---|---|
html | 0.5 ms |
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