| Envenom [TF_POISON 52] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 12 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 2 (3) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | poison |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
Status Hit Skill may inflict abnormal status when it fails to inflict damage. |
Status Hit |
Attack an enemy to inflict poison damage and poison by chance. Partially ignores DEF and FLEE.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGlv | 15 | 30 | 45 | 60 | 75 | 90 | 105 | 120 | 135 | 150 |
| Poison | 14% chance | 18% chance | 22% chance | 26% chance | 30% chance | 34% chance | 38% chance | 42% chance | 46% chance | 50% chance |
Envenom damage is composed of two components, ATK and Lv, which are calculated separately. The ATK component scales with ATK and is modified by the elemental multiplier. The Lv component scales with skill level and ignores enemy DEF and FLEE.
Envenom base damage consists of the summarized components and is subsequently modified by other multipliers, e.g. monster cards, element, etc. This results in the ATK portion being modified by the elemental multiplier twice.
dmg = dmgatk + dmglv dmgatk = atk * elemental_modifier dmglv = 15 * envenom_lv
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Assassin Cross Eremes
Lv 10 |
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Assassin Cross Eremes
Lv 10 |
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Eremes Guile
Lv 10 |
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Gig
Lv 10 |
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Green Maiden
Lv 10 |
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Wickebine Tres
Lv 9 |
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Wickebine Tres
Lv 9 |
msql | 28.0 ms |
|---|---|
html | 0.5 ms |
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