Kokotewa

Monster Info

Assassin Cross Eremes [G_EREMES 1641]
Attributes
Demi-Human

This race does not have any special attributes.

Poison 4
Neutral100%Poison0%
Water75%Holy125%
Earth75%Dark-25%
Fire75%Ghost25%
Wind75%Decay25%
Medium
100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%
AI Type 21 (On Spawn)
×

AI Type 21 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST
MILLI_ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
WAIT_END_INMOVE_RANDOM_START_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
CHARACTER_INSIGHT_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
MAGIC_LOCKON_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
CHARACTER_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST
ATTACKED_INCHANGE_ENEMY_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Aggressive
Target Change ATK
Target Change Cast
Target Change Melee
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
20.0%
Self Destruct
Self Destruct to consume all remaining HP and inflict fire magic damage and knockback to nearby entities. Ignores MDEF.
DMGother211,230
Knockback4 cells
AoE9x9 square
Self Destruct 1 2s - IF_HP ≤ 3
20.0%
Meteor Assault
Inflict physical damage and stun, blind, and/or bleed by chance to nearby enemies.
DMGatk14,032 ~ 23,272
Stun55% chance
Blind55% chance
Bleed55% chance
AoE5x5 square
Meteor Assault 10 - 10s
20.0%
Invisible
Temporarily become invisible.
Duration60.00 seconds
Invisible 1 - 30s
20.0%
Guided Attack
Attack an enemy to inflict physical damage and temporarily increase HIT.
Flee95new496
DMGatk3,189 ~ 5,289
Range7 cells
Duration15.00 seconds
Guided Attack 10 - 15s
10.0%
Envenom
Attack an enemy to inflict poison damage and poison by chance. Partially ignores DEF and FLEE.
DMGatk3,189 ~ 5,289
DMGlv150
Poison50% chance
Range2 cells
Envenom 10 - 10s
20.0%
AGI Up
Temporarily increase FLEE and MSPD.
HIT100new580
MSPDnew50 ms
Duration50.00 seconds
AGI Up 5 - 1m40s
20.0%
AGI Up
Temporarily increase FLEE and MSPD.
HIT100new580
MSPDnew50 ms
Duration50.00 seconds
AGI Up 5 - 25s IF_HP ≤ 30
20.0%
Sonic Blow
Attack an enemy to inflict physical damage and stun by chance. Has a 2 second forced motion delay.
DMGatk25,512 ~ 42,312
Stun30% chance
Range1 cell
Sonic Blow 10 - 5s
30.0%
Sonic Blow
Attack an enemy to inflict physical damage and stun by chance. Has a 2 second forced motion delay.
DMGatk25,512 ~ 42,312
Stun30% chance
Range1 cell
Sonic Blow 10 - - IF_HP ≤ 30
20.0%
Venom Dust
Summon a Venom Dust that inflicts poison to enemies in an area of effect.
Poison100% chance
Range2 cells
AoE3x3 cross
Duration5.00 seconds
Venom Dust 1 - 10s
10.0%
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk5,289
Range7 cells
Critical Attack 1 - 5s
10.0%
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk3,827 ~ 6,347
Stun100% chance
Range7 cells
Stunning Attack 5 - 5s
10.0%
Poison Attack
Attack an enemy to inflict poison physical damage.
DMGatk31,890 ~ 52,890
Range7 cells
Poison Attack 10 - 5s

IDLE_ST

Chance Skill LvCastDelayAI Condition
100.0%
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk62 ~ 86 x 2
Stun3% chance
Range9 cells
AoE7x7 square
Duration2.00 seconds
Meteor Storm 1 - - IF_RUDEATTACK
100.0%
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
DMGatk6,378 ~ 10,578
Range6 cells
AoE3x3 square
Grimtooth 5 - -
20.0%
Invisible
Temporarily become invisible.
Duration60.00 seconds
Invisible 1 - 30s
20.0%
Venom Dust
Summon a Venom Dust that inflicts poison to enemies in an area of effect.
Poison100% chance
Range2 cells
AoE3x3 cross
Duration5.00 seconds
Venom Dust 1 - 10s

RMOVE_ST

Chance Skill LvCastDelayAI Condition
50.0%
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk62 ~ 86 x 2
Stun3% chance
Range9 cells
AoE7x7 square
Duration2.00 seconds
Meteor Storm 1 - 5s IF_RUDEATTACK

RUSH_ST

Chance Skill LvCastDelayAI Condition
100.0%
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
DMGatk6,378 ~ 10,578
Range6 cells
AoE3x3 square
Grimtooth 5 - - IF_SKILLUSE MG_FIREWALL
20.0%
Soul Destroyer
Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.
DMGatk31,890 ~ 52,890
DMGother2,350 ~ 2,850
Range9 cells
Soul Destroyer 10 - 5s
20.0%
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
DMGatk6,378 ~ 10,578
Range6 cells
AoE3x3 square
Grimtooth 5 - -
Soul Destroyer
Attack an enemy to inflict mixed (ATK & INT) damage. Partially ignores DEF and FLEE.
DMGatk31,890 ~ 52,890
DMGother2,350 ~ 2,850
Range9 cells
Soul Destroyer 10
Meteor Assault
Inflict physical damage and stun, blind, and/or bleed by chance to nearby enemies.
DMGatk14,032 ~ 23,272
Stun55% chance
Blind55% chance
Bleed55% chance
AoE5x5 square
Meteor Assault 10
Grimtooth
Attack an enemy to inflict physical damage to and decrease MSPD of nearby enemies.
DMGatk6,378 ~ 10,578
Range6 cells
AoE3x3 square
Grimtooth 5
Sonic Blow
Attack an enemy to inflict physical damage and stun by chance. Has a 2 second forced motion delay.
DMGatk25,512 ~ 42,312
Stun30% chance
Range1 cell
Sonic Blow 10
Venom Dust
Summon a Venom Dust that inflicts poison to enemies in an area of effect.
Poison100% chance
Range2 cells
AoE3x3 cross
Duration5.00 seconds
Venom Dust 1
AGI Up
Temporarily increase FLEE and MSPD.
HIT100new580
MSPDnew50 ms
Duration50.00 seconds
AGI Up 5
Critical Attack
Attack an enemy to inflict physical damage. Ignores DEF, FLEE, and damage variance.
DMGatk5,289
Range7 cells
Critical Attack 1
Guided Attack
Attack an enemy to inflict physical damage and temporarily increase HIT.
Flee95new496
DMGatk3,189 ~ 5,289
Range7 cells
Duration15.00 seconds
Guided Attack 10
Invisible
Temporarily become invisible.
Duration60.00 seconds
Invisible 1
Poison Attack
Attack an enemy to inflict poison physical damage.
DMGatk31,890 ~ 52,890
Range7 cells
Poison Attack 10
Self Destruct
Self Destruct to consume all remaining HP and inflict fire magic damage and knockback to nearby entities. Ignores MDEF.
DMGother211,230
Knockback4 cells
AoE9x9 square
Self Destruct 1
Stunning Attack
Attack an enemy to inflict neutral physical damage and stun by chance.
DMGatk3,827 ~ 6,347
Stun100% chance
Range7 cells
Stunning Attack 5
Envenom
Attack an enemy to inflict poison damage and poison by chance. Partially ignores DEF and FLEE.
DMGatk3,189 ~ 5,289
DMGlv150
Poison50% chance
Range2 cells
Envenom 10
Meteor Storm
Summon a Meteor Storm to call meteors in an area of effect. Meteors inflict fire magic damage and stun by chance to enemies in an area of effect.
DMGmatk62 ~ 86 x 2
Stun3% chance
Range9 cells
AoE7x7 square
Duration2.00 seconds
Meteor Storm 1
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,189 ~ 5,289 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
211,230 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
99 STR
Strength
STR defines the duration of some status ailments.
90
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
62 ~ 86 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
27 + 62 ~ 70 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
62
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
384 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
39 + 68 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
37
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
384 ms (180.8) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
296 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
122
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
300 bEXP
Base Experience
The bEXP rewarded upon defeat.
18,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
181
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
288 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
12.0 jEXP
Job Experience
The jEXP rewarded upon defeat.
10,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
60
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
3,189 ~ 5,289 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
211,230
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
62 ~ 86 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
27 + 62 ~ 70
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
384 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
39 + 68
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
384 ms (180.8) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
296
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
100 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
300
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
288 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
12.0
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
99 STR
Strength
STR defines the duration of some status ailments.
90
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
boss VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
62
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
37
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
122
bEXP
Base Experience
The bEXP rewarded upon defeat.
18,000 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
181
jEXP
Job Experience
The jEXP rewarded upon defeat.
10,000 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
60
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Apple (0.015%) 2 Apple (0.015%)
3 Apple (0.015%) 4 Apple (0.015%)
5 Apple (0.015%) 6 Apple (0.015%)
7 Apple (0.015%) 8 Old Purple Box (0.115%)
Map Locations
lhz_dun03 (0.50)
143m
1special
msql4.7 ms
html0.5 ms

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