Kokotewa

Skill Info

Turn Undead [PR_TURNUNDEAD 77]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
20
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
1.00 s
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
3.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
5 (6) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
holy
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Priest Prerequisites
Skills
Lex Divina
Rebuke an enemy to inflict silence by chance.
Lex Divina 3
Resurrection
Revive a non-decay dead player.
Resurrection 1
Mechanics
No Boss Efst
Skill effects are ineffective against boss monsters.
No Boss Efst
Ignore Magic Defense
Damage is not reduced by MDEF.
Ignore MDEF
Mitigated By
Items
Prevent
Skill is prevented by the following items marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following items marked with a ✓. This must occur after the skill is cast.
D
GTB Card
Player has a GTB Card equipped.
GTB Card -
Description

Attack a decay enemy to inflict holy magic damage. Damage inflicted is equal to enemy HP by chance. Ignores MDEF.

Advancement
Lv12345678910
OHKO2% chance4% chance6% chance8% chance10% chance12% chance14% chance16% chance18% chance20% chance
Detail

The success chance to inflict damage equal to the enemy's HP scales with the user's INT, LUK, base level, skill level, and the enemy's relative HP. On failure, inflict damage that scales with the user's INT, base level, and skill level instead. Against boss monsters, Turn Undead always fails.

success_chance = min(70, 2 * turn_undead_lv + int / 10 + luk / 10 + base_lv / 10 + 20 * (1 - hpenemy / max_hpenemy)) # Success dmg = hpenemy # Failure dmg = base_lv + int + 10 * turn_undead_lv

For example, consider Turn Undead 10 cast against an Evil Druid monster by a level 80 player with 90 INT and 40 LUK.

success_chance = min(70, 2 * 10 + (90 + 40 + 80) / 10 + 20 * (1 - 1 / 1)) # Success; 41% dmg = 16,506 # 33,012 post elemental multiplier # Failure; 59% dmg = 270 # 540 post elemental multiplier

If the previous attempt were to fail, their next attempt would have a higher probability of success due to the enemy's decreased HP.

success_chance = min(70, 41 + 20 * (1 - 0.967)) # Success; 41.654% dmg = 15,966 # 31,932 post elemental multiplier # Failure; 58.346% dmg = 270 # 540 post elemental multiplier

Skill Enable
Autospell (Attack)
msql21.9 ms
html0.5 ms

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