| Waterball [WZ_WATERBALL 86] |
| Max Lv Max Lv Max Lv defines the skill max level. Skill level > 5 may only be cast by players through Imitate. | 5 (10) |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 15 ~ 25 |
| DMGmatk Magical Attack Multiplier DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage. | 1.30 ~ 4.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 ~ 25 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 1.00 ~ 10.00 s |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Duration Duration Duration defines how long the skill will remain active. | 0.15 ~ 3.75 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | water |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Cold Bolt Attack an enemy to inflict water magic damage. |
Cold Bolt | 1 |
|
Lightning Bolt Attack an enemy to inflict wind magic damage. |
Lightning Bolt | 1 |
| Special | |
|---|---|
| Req. Standing Water |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Deluge | - | ✓ | |
| Watery Evasion | - | ✓ | |
| Items |
Prevent PSkill is prevented by the following items marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following items marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
GTB Card Player has a GTB Card equipped. |
GTB Card | ✓ | - |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ice Wall | ✓ | ✘ | |
| Ganbantein | - | ✓ | |
| Magic Rod | ✓ | - | |
Attack an enemy to inflict water magic damage.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 15 | 20 | 25 | |||||||
| Cast Time | 1.00 s | 2.00 s | 3.00 s | 4.00 s | 5.00 s | 6.00 s | 7.00 s | 8.00 s | 9.00 s | 10.00 s |
| Duration | 0.15 s | 1.35 s | 3.75 s | |||||||
| DMGmatk | 1.30 | 1.60 | 1.90 | 2.20 | 2.50 | 2.80 | 3.10 | 3.40 | 3.70 | 4.00 |
| DMGwaves | 1 | 9 | 25 | |||||||
The number of damage waves is determined by the quantity of water tiles within a small AOE near the user. The AoE size increases with level. Only walkable water tiles within the AoE contribute to damage waves.
| 4 | 4 | 4 | 4 | 4 |
| 4 | 2 | 2 | 2 | 4 |
| 4 | 2 | 1 | 2 | 4 |
| 4 | 2 | 2 | 2 | 4 |
| 4 | 4 | 4 | 4 | 4 |
After casting Waterball, a water tile is consumed to inflict one damage wave every 150 ms. Water tiles are consumed from west to east then south to north. When Deluge or Watery Evasion provides the standing water for this skill, the water tiles that will be consumed are dispelled when Waterball is cast. In the event that a tile is blocked, e.g. by Magnetic Earth or Ice Wall, the wave corresponding to that tile is skipped.
| 21 | 22 | 23 | 24 | 25 |
| 16 | 17 | 18 | 19 | 20 |
| 11 | 12 | 13 | 14 | 15 |
| 6 | 7 | 8 | 9 | 10 |
| 1 | 2 | 3 | 4 | 5 |
At lv 10, has an increased reference AoE (9x9) and consequently increased DMGwaves (81). However, as there is a maximum skill duration of 10,000 ms, NPCs cast a maximum of 67 waves (10,000 ms / 150 ms = 66.66).
| 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 |
| 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 |
| 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 |
| 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 |
| 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 |
| 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 |
| 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 |
| 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 |
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
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msql | 22.3 ms |
|---|---|
html | 0.9 ms |
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