Kokotewa

Skill Info

Enchant Poison [AS_ENCHANTPOISON 138]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
20
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
1.00 s
Duration
Duration
Duration defines how long the skill will remain active.
30.00 ~ 165.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
1 (2) cells
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Assassin Prerequisites
Skills
Envenom
Attack an enemy to inflict poison damage and poison by chance. Partially ignores DEF and FLEE.
Envenom 1
Mechanics
No Monster
Skill cannot be cast on and/or does not effect monsters.
No Monster
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Aspersio
Temporarily enchant target player's weapon with holy.
Aspersio
Endow Blaze
Temporarily enchant target party member's weapon with fire by chance.
Endow Blaze
Endow Tsunami
Temporarily enchant target party member's weapon with water by chance.
Endow Tsunami
Endow Tornado
Temporarily enchant target party member's weapon with wind by chance.
Endow Tornado
Endow Quake
Temporarily enchant target party member's weapon with earth by chance.
Endow Quake
Mild Wind
Temporarily enchant the user's weapon with a new element.
Mild Wind
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Enchant Weapon
Temporarily enchant the user's weapon with a new element.
Enchant Weapon
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Remove Weapon
Dispel when player removes their primary weapon.
Remove Weapon -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Aspersio
Temporarily enchant target player's weapon with holy.
Aspersio
Dispel
Dispel most temporary enchantments and detriments from the target by chance.
Dispel -
Endow Blaze
Temporarily enchant target party member's weapon with fire by chance.
Endow Blaze
Endow Tsunami
Temporarily enchant target party member's weapon with water by chance.
Endow Tsunami
Endow Tornado
Temporarily enchant target party member's weapon with wind by chance.
Endow Tornado
Endow Quake
Temporarily enchant target party member's weapon with earth by chance.
Endow Quake
Mild Wind
Temporarily enchant the user's weapon with a new element.
Mild Wind
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Enchant Weapon
Temporarily enchant the user's weapon with a new element.
Enchant Weapon
Description

Temporarily enchant target party member's weapon with poison. While enchanted, physical attacks inflict poison by chance.

Advancement
Lv12345678910
Duration30.00 s45.00 s60.00 s75.00 s90.00 s105.00 s120.00 s135.00 s150.00 s165.00 s
Poison+3.0% chance+4.0% chance+5.0% chance+6.0% chance+7.0% chance
msql32.9 ms
html0.4 ms

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