Kokotewa

Skill Info

Mild Wind [TK_SEVENWIND 425]
Seven Winds
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
7
SP Cost
SP Cost
SP Cost defines the skill SP cost.
20 ~ 50
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
600.00 s
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Taekwon Kid Prerequisites
Skills
Kihop
Increase ATK for each party member on the same map. Kihop ignores dead, and Play Dead, players.
Kihop 5
Happy Break
Increase SP regeneration while sitting beside another Taekwon-type player.
Happy Break 5
Peaceful Break
Increase HP regeneration while sitting beside another Taekwon-type player.
Peaceful Break 5
Interactions
Es-magic Element
Estin, Estun, and Esma assume the element selected with Mild Wind.
Es-magic Element
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Aspersio
Temporarily enchant target player's weapon with holy.
Aspersio
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Endow Blaze
Temporarily enchant target party member's weapon with fire by chance.
Endow Blaze
Endow Tsunami
Temporarily enchant target party member's weapon with water by chance.
Endow Tsunami
Endow Tornado
Temporarily enchant target party member's weapon with wind by chance.
Endow Tornado
Endow Quake
Temporarily enchant target party member's weapon with earth by chance.
Endow Quake
Enchant Poison
Temporarily enchant target party member's weapon with poison. While enchanted, physical attacks inflict poison by chance.
Enchant Poison
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Mild Wind
Temporarily enchant the user's weapon with a new element.
Mild Wind
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Enchant Weapon
Temporarily enchant the user's weapon with a new element.
Enchant Weapon
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Zone / Logout
Dispel when player disconnects or transitions to a new zone server.
Zone / Logout -
✓*
Only Mild Wind 1-6 are dispelled.
Remove Weapon
Dispel when player removes their primary weapon.
Remove Weapon -
✓*
Only Mild Wind 7 is dispelled.
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Aspersio
Temporarily enchant target player's weapon with holy.
Aspersio
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Endow Blaze
Temporarily enchant target party member's weapon with fire by chance.
Endow Blaze
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Endow Tsunami
Temporarily enchant target party member's weapon with water by chance.
Endow Tsunami
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Endow Tornado
Temporarily enchant target party member's weapon with wind by chance.
Endow Tornado
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Endow Quake
Temporarily enchant target party member's weapon with earth by chance.
Endow Quake
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Enchant Poison
Temporarily enchant target party member's weapon with poison. While enchanted, physical attacks inflict poison by chance.
Enchant Poison
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Mild Wind
Temporarily enchant the user's weapon with a new element.
Mild Wind
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Enchant Weapon
Temporarily enchant the user's weapon with a new element.
Enchant Weapon
✓*
Mild Wind 1-4 exist in parallel with Poison, Dark, or Holy enchants, however the player's weapon uses the element applied last.
Description

Temporarily enchant the user's weapon with a new element.

Advancement
Lv1234567
SP Cost2050
ElementEarthWindWaterFireGhostDarkHoly
msql23.2 ms
html0.3 ms

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