Kokotewa

Skill Info

Fire Wall [MG_FIREWALL 18]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
40
DMGmatk
Magical Attack Multiplier
DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage.
0.50
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
3 ~ 12
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
0.65 ~ 2.00 s
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
5.00 ~ 14.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
9 (10) cells
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
3x1 line1
,2
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
fire
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
position
Magician Prerequisites
Skills
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies. Distant enemies receive reduced damage.
Fireball 5
Fire Bolt
Attack an enemy to inflict fire magic damage.
Fire Bolt 4
Sight
Temporarily reveal hidden players and monsters near the user.
Sight 1
Super Novice Prerequisites
Skills
Fireball
Attack an enemy to inflict fire magic damage to the target and nearby enemies. Distant enemies receive reduced damage.
Fireball 5
Fire Bolt
Attack an enemy to inflict fire magic damage.
Fire Bolt 4
Sight
Temporarily reveal hidden players and monsters near the user.
Sight 1
Interactions
Whirlwind Duration +
When cast on Whirlwind, Fire Wall has increased duration.
Whirlwind Fire Wall +
Mechanics
Max Instances
Skill has a maximum number of simultaneous instances, cast attempts that exceed this number will fail.
Max Instances: 3
Mitigated By
Items
Prevent
Skill is prevented by the following items marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following items marked with a ✓. This must occur after the skill is cast.
D
GTB Card
Player has a GTB Card equipped.
GTB Card -
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ice Wall
Summon an Ice Wall to create an impassible ledge preventing movement but not impeding ranged skills or attacks.
Ice Wall
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Magnetic Earth
Description

Summon a Fire Wall that repels, and inflicts fire magic damage to, enemies.

Advancement
Lv12345678910
Cast Time2.00 s1.85 s1.70 s1.55 s1.40 s1.25 s1.10 s0.95 s0.80 s0.65 s
Duration5.00 s6.00 s7.00 s8.00 s9.00 s10.00 s11.00 s12.00 s13.00 s14.00 s
DMGwaves3456789101112
Detail

Fire Wall consists of 3 or 5 (dependent on cast orientation) cells that function independently. When an enemy occupies a Fire Wall cell, one Fire Wall damage wave is consumed (inflict damage and knockback and decrement the wave counter). When the damage wave counter is exhausted, the Fire Wall cell despawns.

When an enemy attempts to enter a cell occupied by a Fire Wall, the knockback direction is opposite to their path. When cast on an immobile monster, the knockback direction is south as the default monster orientation is north. While decay and fire enemies receive damage, they are not knocked back and receive the Endure effect for 2 seconds.

Knockback immune enemies, e.g. decay fire, and boss monsters, consume damage waves while within the Fire Wall at the state refresh rate. This is usually every 20 ms, but may increase with zone server load. Consequently, high MSPD knockback immune enemies which do not flinch may trasverse the Fire Wall before all damage waves are consumed.

If cast on Whirlwind, duration is increased by 50%.

Lv 1 2 3 4 5 6 7 8 9 10
Duration 7.50 s 9.00 s 10.50 s 12.00 s 13.50 s 15.00 s 16.50 s 18.00 s 19.50 s 21.00 s
msql21.4 ms
html0.6 ms

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