| Fire Wall [MG_FIREWALL 18] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | ||||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 40 | ||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGmatk Magical Attack Multiplier DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage. | 0.50 | ||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 3 ~ 12 | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 0.65 ~ 2.00 s | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 5.00 ~ 14.00 s | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | ||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
3x1 line1 | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | fire | ||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | position |

| Skills | ||
|---|---|---|
|
Fireball Attack an enemy to inflict fire magic damage to the target and nearby enemies. Distant enemies receive reduced damage. |
Fireball | 5 |
|
Fire Bolt Attack an enemy to inflict fire magic damage. |
Fire Bolt | 4 |
|
Sight Temporarily reveal hidden players and monsters near the user. |
Sight | 1 |

| Skills | ||
|---|---|---|
|
Fireball Attack an enemy to inflict fire magic damage to the target and nearby enemies. Distant enemies receive reduced damage. |
Fireball | 5 |
|
Fire Bolt Attack an enemy to inflict fire magic damage. |
Fire Bolt | 4 |
|
Sight Temporarily reveal hidden players and monsters near the user. |
Sight | 1 |
Max Instances Skill has a maximum number of simultaneous instances, cast attempts that exceed this number will fail. |
Max Instances: 3 |
| Items |
Prevent PSkill is prevented by the following items marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following items marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
GTB Card Player has a GTB Card equipped. |
GTB Card | ✓ | - |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ice Wall | ✓ | ✘ | |
| Ganbantein | - | ✓ | |
| Magnetic Earth | ✓ | ✓ | |
Summon a Fire Wall that repels, and inflicts fire magic damage to, enemies.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Cast Time | 2.00 s | 1.85 s | 1.70 s | 1.55 s | 1.40 s | 1.25 s | 1.10 s | 0.95 s | 0.80 s | 0.65 s |
| Duration | 5.00 s | 6.00 s | 7.00 s | 8.00 s | 9.00 s | 10.00 s | 11.00 s | 12.00 s | 13.00 s | 14.00 s |
| DMGwaves | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 |
Fire Wall consists of 3 or 5 (dependent on cast orientation) cells that function independently. When an enemy occupies a Fire Wall cell, one Fire Wall damage wave is consumed (inflict damage and knockback and decrement the wave counter). When the damage wave counter is exhausted, the Fire Wall cell despawns.
When an enemy attempts to enter a cell occupied by a Fire Wall, the knockback direction is opposite to their path. When cast on an immobile monster, the knockback direction is south as the default monster orientation is north. While decay and fire enemies receive damage, they are not knocked back and receive the Endure effect for 2 seconds.
Knockback immune enemies, e.g. decay fire, and boss monsters, consume damage waves while within the Fire Wall at the state refresh rate. This is usually every 20 ms, but may increase with zone server load. Consequently, high MSPD knockback immune enemies which do not flinch may trasverse the Fire Wall before all damage waves are consumed.
If cast on Whirlwind, duration is increased by 50%.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Duration | 7.50 s | 9.00 s | 10.50 s | 12.00 s | 13.50 s | 15.00 s | 16.50 s | 18.00 s | 19.50 s | 21.00 s |
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msql | 21.4 ms |
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html | 0.6 ms |
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