| Fireball [MG_FIREBALL 17] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGmatk Magical Attack Multiplier DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage. | 0.80 ~ 1.70 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 1.00 ~ 1.50 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 1.00 ~ 1.50 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | |||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
5x5 square1
| |||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | fire | |||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Fire Bolt Attack an enemy to inflict fire magic damage. |
Fire Bolt | 4 |
Hindsight Autospell If known, Napalm Beat, Fire Bolt, Cold Bolt, Lightning Bolt, Soul Strike, Fire Ball, and Frost Diver, may be cast by Hindsight. |
Hindsight Autospell |
| Items |
Prevent PSkill is prevented by the following items marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following items marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
GTB Card Player has a GTB Card equipped. |
GTB Card | ✓ | - |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Magic Rod | ✓ | - | |
Attack an enemy to inflict fire magic damage to the target and nearby enemies. Distant enemies receive reduced damage.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Cast Time | 1.50 s | 1.00 s | ||||||||
| Cast Delay | 1.50 s | 1.00 s | ||||||||
| DMGmatk | 0.80 | 0.90 | 1.00 | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 1.60 | 1.70 |
The Fireball AoE is composed of an inner and outer radius with an decreased MATK multipler for the latter.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGouter | 0.60 | 0.67 | 0.75 | 0.82 | 0.90 | 0.97 | 1.05 | 1.12 | 1.20 | 1.27 |
At lv 10, has increased DMGmatk (10.00), AoE (7x7 square), and damage is not reduced by distance.
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Acidus#gold
Lv 9 |
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Blazer
Lv 9 |
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Boitata
Lv 5 |
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Deleter#sky
Lv 9 |
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Detale
Lv 10 |
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Eddga
Lv 10 |
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Flame Skull
Lv 5 |
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Gloom Under Night
Lv 10 |
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Golden Thief Bug
Lv 10 |
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Gorynych
Lv 10 |
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Heater
Lv 9 |
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Imp
Lv 10 |
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Joker
Lv 5 |
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Joker
Lv 5 |
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Kasa
Lv 10 |
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Kasa
Lv 10 |
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Kathryne Keyron
Lv 10 |
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Koshei, the Immortal
Lv 10 |
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Magmaring
Lv 2 |
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Mutant Dragonoid
Lv 10 |
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Mutant Dragonoid
Lv 10 |
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Necromancer
Lv 5 |
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Plasma#fire
Lv 7 |
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Salamander
Lv 5 |
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Salamander
Lv 5 |
msql | 26.5 ms |
|---|---|
html | 0.8 ms |
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