| Spear Stab [KN_SPEARSTAB 58] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 9 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.20 ~ 3.00 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 4 (5) cells | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
1x5 line1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Pierce Attack an enemy to inflict physical damage. Damage scales with enemy size. |
Pierce | 5 |
| Items | |
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1H Spear |
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2H Spear |
| Damage → Knockback |
Attack an enemy to inflict physical damage and knockback to enemies between the user and the target.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGatk | 1.20 | 1.40 | 1.60 | 1.80 | 2.00 | 2.20 | 2.40 | 2.60 | 2.80 | 3.00 |
| Knockback | 6 cells | |||||||||
Spear Stab is unique in that its effective AoE is dependent on the location of the target relative to the user, affecting all enemies between their occupied cells (inclusive). Spear Stab applies directional knockback away from the user.
| ↑ | ||||||||||
| ↖ | ↖ | ↑ | ↑ | ↑ | ↗ | ↗ | ||||
| ↖ | ↖ | ↖ | ↖ | ↑ | ↗ | ↗ | ↗ | ↗ | ||
| ↖ | ↖ | ↖ | ↖ | ↑ | ↗ | ↗ | ↗ | ↗ | ||
| ← | ↖ | ↖ | ↖ | ↑ | ↗ | ↗ | ↗ | → | ||
| ← | ← | ← | ← | ← | ← | → | → | → | → | → |
| ← | ↙ | ↙ | ↙ | ↓ | ↘ | ↘ | ↘ | → | ||
| ↙ | ↙ | ↙ | ↙ | ↓ | ↘ | ↘ | ↘ | ↘ | ||
| ↙ | ↙ | ↙ | ↙ | ↓ | ↘ | ↘ | ↘ | ↘ | ||
| ↙ | ↙ | ↓ | ↓ | ↓ | ↘ | ↘ | ||||
| ↓ |
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