Kokotewa

Skill Info

Land Mine [MA_LANDMINE 8210]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
5
SP Cost
SP Cost
SP Cost defines the skill SP cost.
10
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
40.00 ~ 200.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
3 (4) cells
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
1x1 square1
AoEsplash
Area of Effect Splash
AoEsplash defines the area of effect splash radius or the number of cells affected outside the initial AoE zone.
1
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
earth
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
position
Mercenary#bowman Prerequisites
Skills
No skill prerequisites
Mechanics
Max Instances
Skill has a maximum number of simultaneous instances, cast attempts that exceed this number will fail.
Max Instances: 10
Status Hit
Skill may inflict abnormal status when it fails to inflict damage.
Status Hit
Ignore Physical Modifiers
Skill is not modified by physical modifiers, e.g. +% damage or +% status.
Ignore Phys. Mod.
Ignore Elemental ATK
Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison).
Ignore Ele. ATK
Ignore Defense
Damage is not reduced by DEF.
Ignore DEF
Ignore FLEE
Damage bypasses enemy dodge chance.
Ignore FLEE
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Hide
Become invisible, cancel targeted skills, and negate most area of effects but disable attacks, skills, items, and movement.
Hide -
Ankle Snare
Set an Ankle Snare (trap). When an enemy touches the trap, it triggers inflicting knockback and snare.
Ankle Snare
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Blast Mine
Set a Blast Mine (trap). When an enemy touches the trap, it triggers inflicting wind physical damage to nearby enemies. Ignores DEF and FLEE.
Blast Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Claymore Trap
Set a Claymore Trap (trap). When an enemy touches the trap, it triggers inflicting fire physical damage to nearby enemies. Ignores DEF and FLEE.
Claymore Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Flasher
Set a Flasher (trap). When an enemy touches the trap, it triggers inflicting blind by chance.
Flasher
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Freeze Trap
Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies.
Freeze Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Land Mine
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
Land Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Sandman
Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies.
Sandman
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Shockwave Trap
Set a Shockwave Trap (trap). When an enemy touches the trap, it triggers inflicting SP damage.
Shockwave Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Skid Trap
Set a Skid Trap (trap). When an enemy touches the trap, it triggers inflicting knockback.
Skid Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Talkie Box
Set a Talkie Box (trap). When another player touches the trap, it triggers displaying a message to nearby players.
Talkie Box
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Mitigated By
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Parry
Temporarily block physical attacks by chance.
Parry -
Guard
Temporarily block physical attacks by chance.
Guard -
Energy Coat
Temporarily reduce physical damage received at the cost of SP.
Energy Coat -
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Ankle Snare
Set an Ankle Snare (trap). When an enemy touches the trap, it triggers inflicting knockback and snare.
Ankle Snare
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Blast Mine
Set a Blast Mine (trap). When an enemy touches the trap, it triggers inflicting wind physical damage to nearby enemies. Ignores DEF and FLEE.
Blast Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Claymore Trap
Set a Claymore Trap (trap). When an enemy touches the trap, it triggers inflicting fire physical damage to nearby enemies. Ignores DEF and FLEE.
Claymore Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Flasher
Set a Flasher (trap). When an enemy touches the trap, it triggers inflicting blind by chance.
Flasher
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Freeze Trap
Set a Freeze Trap (trap). When an enemy touches the trap, it triggers inflicting water physical damage and freeze to nearby enemies.
Freeze Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Land Mine
Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth physical damage and stun by chance. Ignores DEF and FLEE.
Land Mine
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Sandman
Set a Sandman (trap). When an enemy touches the trap, it triggers inflicting sleep by chance to nearby enemies.
Sandman
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Shockwave Trap
Set a Shockwave Trap (trap). When an enemy touches the trap, it triggers inflicting SP damage.
Shockwave Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Skid Trap
Set a Skid Trap (trap). When an enemy touches the trap, it triggers inflicting knockback.
Skid Trap
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Talkie Box
Set a Talkie Box (trap). When another player touches the trap, it triggers displaying a message to nearby players.
Talkie Box
✓*
May not be cast onto a position occupied by this skill, but both skills may occupy the same position through other means, e.g. knockback.
Remove Trap
Remove a trap you set.
Remove Trap -
✓*
May only dispel instances owned by the user.
Spring Trap
Destroy a trap you set.
Spring Trap -
✓*
May only dispel instances owned by the user.
Cicada Skin Shed
Temporarily nullify physical attacks that would damage the user. When damage is nullified, the user is knocked back.
Cicada Skin Shed -
Mirror Image
Temporarily nullify physical attacks that would damage the user.
Mirror Image -
Description

Set a Land Mine (trap). When an enemy touches the trap, it triggers inflicting earth damage and stun by chance. Land Mine ignores DEF and FLEE.

Advancement
Lv12345
Duration200.00 s160.00 s120.00 s80.00 s40.00 s
Stun10% chance
Trap HP3,500
Detail

Trap Interactions

Hunter traps produce a temporary trap object with a 1x1 AoE and a 1 cell splash radius. When an enemy enters the AoE, the trap triggers, producing a secondary effect and is then dispelled. This secondary effect is produced once, regardless of how many enemies simultaneously trigger a trap. A trap is triggered whenever its AoE collides with an enemy, regardless of its position relative to the user, and may be considered to have infinite range. However, regardless of the distance between the user and the enemy, Hunter player traps inflict "melee" damage (e.g. damage is prevented by Safety Wall).

However, the trap placement range restriction is solely imposed by the client. If the player is able to desync their client and server character positions, it is possible for the player to place traps based on the client's assumed character position. Colloquially, this desync is known as a "position bug". Notably, the client (and server) enforce the unoccupied cell placement restriction.

A procedure to reproduce this technique is detailed below.

  1. Player desyncs their server (P1) and client (P2) character positions, e.g. by moving and casting Arrow Craft while overweight.
  2. Player places a trap using the client position.
  3. Player resyncs their server (P1) and client (P2), e.g. by moving.

1. Player desyncs position

P2
P1

2. Player places trap at P2

P2
P1

3. Player resyncs position

P1

Trap Behavior

If Land Mine is not triggered before its duration expires, the trap is dispelled and replaced by a Trap item. Unlike Traps produced by shops or monster drops, this trap is unidentified. However, this is only a cosmetic difference, and it may be rectified by stacking the item with other Traps either within a player's inventory, cart, or Kafra storage. Only one Trap is produced this way, regardless of how many Traps were consumed by the skill catalyst.

Land Mine cannot be targeted but be attacked by most physical skills with area of effects, e.g. Arrow Shower. When attacked this way, Land Mine can be damaged and knocked back. If Land Mine receives damage in excess of its remaining HP, it triggers.

Trap Effect

When triggered, Land Mine inflicts earth physical damage and stun by chance to the enemy. Land Mine damage scales with INT, DEX, and skill level. The following lookup table is for Land Mine 1 (multiply listed value by skill level to derive values for other levels).

dmg = land_mine_lv * floor((75 + dex / 2) * (1 + int / 100))

Land Mine 1 Base Damage

INT\DEX 60 70 80 90 100 110 120 130 140 150 160
10 115 121 126 132 137 143 148 154 159 165 170
20 126 132 138 144 150 156 162 168 174 180 186
30 136 143 149 156 162 169 175 182 188 195 201
40 147 154 161 168 175 182 189 196 203 210 217
50 157 165 172 180 187 195 202 210 217 225 232
60 168 176 184 192 200 208 216 224 232 240 248
70 178 187 195 204 212 221 229 238 246 255 263
80 189 198 207 216 225 234 243 252 261 270 279
90 199 209 218 228 237 247 256 266 275 285 294
100 210 220 230 240 250 260 270 280 290 300 310
110 220 231 241 252 262 273 283 294 304 315 325
120 231 242 253 264 275 286 297 308 319 330 341
Monsters
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