Kokotewa

Skill Info

Roundhouse Kick [TK_TURNKICK 417]
Turn Kick
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
7
SP Cost
SP Cost
SP Cost defines the skill SP cost.
2 ~ 14
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
2.20 ~ 4.00
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
3
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
1 (2) cells
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
3x3 square1
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Taekwon Kid Prerequisites
Skills
No skill prerequisites
States
Roundhouse Stance
Enter the Roundhouse Stance, entering Roundhouse Stance Ready on non-skill attacks by chance.
Roundhouse Stance
Mechanics
No Boss Efst
Skill effects are ineffective against boss monsters.
No Boss Efst
Description

Attack an enemy to inflict physical damage to the enemy and forced motion, knockback, and stun by chance to other nearby enemies.

Advancement
Lv1234567
SP Cost1412108642
DMGatk2.202.502.803.103.403.704.00
Forced Motion2.00 s
Knockback2 cells
Stun200% chance
Detail

Roundhouse Kick has directional knockback away from the center, whereas the centerpoint knockback is westbound.

Ranked Taekwon Kids

Rank Bonus

Ranked Taekwons may forego the "ready" state requirements for kick skills (Counter Kick, Heel Drop, Roundhouse Kick, and Tornado Kick) if the skill is cast within 1 second of a different kick skill. For example, it is possible to use Counter KickTornado Kick but not Counter KickCounter Kick. However, the cast delay for kick skills is increased to 0.50 seconds. Consequently, within the context of chaining kicks, ASPD in excess of 175 without animation cancelling (1 attack/0.50 seconds) or 160 with animation cancelling (1 attack/[0.4 skl_amt + 0.1 srv_amtt] seconds) is unnecessary.

Ranked Taekwons base level 90 or higher receive a +200% HP and SP bonus and may use all Taekwon Kid skills at max level.

Rank Process

The top 10 Taekwons with the most points are considered "ranked". The current top 10 Taekwons may be displayed through the /taekwon command. For details on how Taekwons obtain points, see Taekwon Mission.

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