Kokotewa

Skill Info

Counter Kick [TK_COUNTER 419]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
7
SP Cost
SP Cost
SP Cost defines the skill SP cost.
2 ~ 14
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
2.20 ~ 4.00
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
3
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
1 (2) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Taekwon Kid Prerequisites
Skills
No skill prerequisites
States
Counter Kick Stance
Enter the Counter Kick Stance; entering Counter Kick Stance Ready on non-skill attacks by chance.
Counter Kick Stance
Interactions
S.L.S. Team-Up +
Increase Counter Kick Stance and Raging Trifecta Blow autospell chance when partied with a Monk and the Taekwon Master and Monk cast Counter Kick and and Raging Thrust respectively.
S.L.S. Team-Up +
Mechanics
Ignore FLEE*
Skill has a 2,000% Accuracy Modifier, and consequently while it does not bypass enemy dodge chance, it will always hit.
Ignore FLEE*
Description

Attack an enemy to inflict physical damage. Ignores FLEE.

Advancement
Lv1234567
SP Cost1412108642
DMGatk2.202.502.803.103.403.704.00
Ranked Taekwon Kids

Rank Bonus

Ranked Taekwons may forego the "ready" state requirements for kick skills (Counter Kick, Heel Drop, Roundhouse Kick, and Tornado Kick) if the skill is cast within 1 second of a different kick skill. For example, it is possible to use Counter KickTornado Kick but not Counter KickCounter Kick. However, the cast delay for kick skills is increased to 0.50 seconds. Consequently, within the context of chaining kicks, ASPD in excess of 175 without animation cancelling (1 attack/0.50 seconds) or 160 with animation cancelling (1 attack/[0.4 skl_amt + 0.1 srv_amtt] seconds) is unnecessary.

Ranked Taekwons base level 90 or higher receive a +200% HP and SP bonus and may use all Taekwon Kid skills at max level.

Rank Process

The top 10 Taekwons with the most points are considered "ranked". The current top 10 Taekwons may be displayed through the /taekwon command. For details on how Taekwons obtain points, see Taekwon Mission.

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