| Heel Drop [TK_DOWNKICK 415] Axe Kick |
| Max Lv Max Lv Max Lv defines the skill max level. | 7 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 2 ~ 14 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.80 ~ 3.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 3 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 1 (2) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
| Efst Icon(s) Effect Icons Efst Icons defines the icons displayed on the client HUD. |
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| Skills |
|---|
| No skill prerequisites |
| States | |
|---|---|
|
Heel Drop Stance Enter the Heel Drop Stance; entering Heel Drop Stance Ready on non-skill attacks by chance. |
Heel Drop Stance |
Irregular Status Duration Capable of inflicting status for irregular durations. Attributes modify the duration as normal. |
Irregular Status Duration |
Attack an enemy to inflict physical damage and stun by chance.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|---|
| SP Cost | 14 | 12 | 10 | 8 | 6 | 4 | 2 |
| DMGatk | 1.80 | 2.00 | 2.20 | 2.40 | 2.60 | 2.80 | 3.00 |
| Stun | 3,333% chance | ||||||
| Stun Duration | 3.00 s | ||||||
Ranked Taekwons may forego the "ready" state requirements for kick skills (Counter Kick, Heel Drop, Roundhouse Kick, and Tornado Kick) if the skill is cast within 1 second of a different kick skill. For example, it is possible to use Counter Kick → Tornado Kick but not Counter Kick → Counter Kick. However, the cast delay for kick skills is increased to 0.50 seconds. Consequently, within the context of chaining kicks, ASPD in excess of 175 without animation cancelling (1 attack/0.50 seconds) or 160 with animation cancelling (1 attack/[0.4 skl_amt + 0.1 srv_amtt] seconds) is unnecessary.
Ranked Taekwons base level 90 or higher receive a +200% HP and SP bonus and may use all Taekwon Kid skills at max level.
The top 10 Taekwons with the most points are considered "ranked".
The current top 10 Taekwons may be displayed through the /taekwon command.
For details on how Taekwons obtain points, see Taekwon Mission.
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