Kokotewa

Skill Info

Roundhouse Stance [TK_READYTURN 416]
Prepare Roundhouse Kick
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
1
SP Cost
SP Cost
SP Cost defines the skill SP cost.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Efst Icon(s)
Effect Icons
Efst Icons defines the icons displayed on the client HUD.
Taekwon Kid Prerequisites
Skills
Roundhouse Kick
Attack an enemy to inflict physical damage to the enemy and forced motion, knockback, and stun by chance to other nearby enemies.
Roundhouse Kick 1
Special
Requires TKK or TKM
User must be a Taekwon Kid or Taekwon Master.
Req. TKK or TKM
Required By
Skills
Catalyst
Skills that consume the efst are marked with a ✓. If a quantity is consumed, e.g. Spirit Spheres or Coins, the number consumed is shown instead.
C
Roundhouse Kick
Attack an enemy to inflict physical damage to the enemy and forced motion, knockback, and stun by chance to other nearby enemies.
Roundhouse Kick -
Mitigated By
Actions
Prevent
Skill is prevented by the following actions marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following actions marked with a ✓. This must occur after the skill is cast.
D
Character Death
Dispel when player dies.
Character Death -
Skill Recast
Dispel when player recasts the skill.
Skill Recast -
Zone / Logout
Dispel when player disconnects or transitions to a new zone server.
Zone / Logout -
Description

Enter the Roundhouse Stance, entering Roundhouse Stance Ready on non-skill attacks by chance.

Advancement
Autospell15% chance
Detail

Entering the ready state interrupts the user's attack animation and enables use of Roundhouse Kick for 1 second.

msql24.7 ms
html0.7 ms

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