| Grand Darkness [NPC_GRANDDARKNESS 339] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.40 ~ 5.00 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGmatk Magical Attack Multiplier DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage. | 1.40 ~ 5.00 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 3 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
9x9 cross1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | dark | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |
Brief Immunity After being affected by this skill, the recepient is immune to it for a brief period. |
B. Immunity: 0.30 s |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
Ignore FLEE Damage bypasses enemy dodge chance. |
Ignore FLEE |
| Items |
Prevent PSkill is prevented by the following items marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following items marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
GTB Card Player has a GTB Card equipped. |
GTB Card | ✓ | - |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Parry | ✓*
The physical portion of Grand Cross
and Grand Darkness can be blocked by enemies. | - | |
| Guard | ✓*
The physical portion of Grand Cross
and Grand Darkness can be blocked by enemies. | - | |
| Magnetic Earth | ✓ | - | |
Summon a Grand Darkness to inflict dark physical and magic damage to nearby enemies.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGatk | 1.40 | 1.80 | 2.20 | 2.60 | 3.00 | 3.40 | 3.80 | 4.20 | 4.60 | 5.00 |
| DMGmatk | 1.40 | 1.80 | 2.20 | 2.60 | 3.00 | 3.40 | 3.80 | 4.20 | 4.60 | 5.00 |
Grand Cross consists of 29 individual area of effects (AoEs). Each sub-AoE continuously scans for enemies. When an enemy is found, the sub-AoE inflicts dark mixed damage, grants a brief immunity Grand Darkness, and increments its wave counter. When a sub-AoE wave counter reaches three, it despawns. Consequently, each sub-AoE may inflict damage up to three times.
Grand Darkness damage consists of physical and magical components that are mitigated by DEF and MDEF respectively, however damage is inflicted as a single "magical" hit. The physical portion can be dodged and blocked by enemies, e.g. Guard. Grand Darkness does not have a self-inflicted damage component and displays a "miss" indicator above the user with each wave.
User movement is disabled while Grand Darkness is active. Grand Darkness is not active while the user is actively blocking an attack, e.g. Guard. Despite being elemental damage, Grand Darkness is subjected to the skill element modifier step (it is multiplied by the element attribute table twice).
dmg = (dmgatk + dmgmatk) * elemental_modifier # Physical portion, reduced by DEF dmgatk = (1 + 0.4 * grand_cross_lv) * atk # Magical portion, reduced by MDEF dmgmatk = (1 + 0.4 * grand_cross_lv) * matk
msql | 25.1 ms |
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html | 1.1 ms |
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