| Throw Coins [NJ_ZENYNAGE 526] Throw Zeny |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 50 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 5.00 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 7 (8) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | neutral |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Throw Dagger Mastery Increase Throw Shuriken damage. |
Throw Dagger Mastery | 10 |
|
Throw Huuma Shuriken Attack an enemy to inflict physical damage to nearby enemies. Damage is divided between enemies. |
Throw Huuma Shuriken | 5 |
| Ammo | ||
|---|---|---|
| Ƶ | Zeny | 500 ~ 10,000 |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
Ignore Defense Damage is not reduced by DEF. |
Ignore DEF |
Ignore FLEE Damage bypasses enemy dodge chance. |
Ignore FLEE |
Attack an enemy to inflict neutral physical damage. Ignores DEF and FLEE.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGlv | 500 ~ 1,000 | 1,000 ~ 2,000 | 1,500 ~ 3,000 | 2,000 ~ 4,000 | 2,500 ~ 5,000 | 3,000 ~ 6,000 | 3,500 ~ 7,000 | 4,000 ~ 8,000 | 4,500 ~ 9,000 | 5,000 ~ 10,000 |
Zeny consumed is equal to base damage inflicted. Inflicts 1/2 damage to boss monsters.
dmg = rand(500, 1000) * throw_zeny_lv dmg = boss ? dmg / 2 : dmg
On PvP maps, damage is reduced by 2/3.
dmg = pvp ? dmg / 3 : dmg
msql | 23.8 ms |
|---|---|
html | 0.6 ms |
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