| Throw Huuma Shuriken [NJ_HUUMA 525] |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 | |||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 20 ~ 40 | |||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 3.00 ~ 9.00 | |||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 3 ~ 5 | |||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 3.00 s | |||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 3.00 s | |||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells | |||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
3x3 square1 | |||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon | |||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Throw Dagger Mastery Increase Throw Shuriken damage. |
Throw Dagger Mastery | 5 |
|
Throw Kunai Attack an enemy to inflict neutral physical damage. Partially ignores DEF and FLEE. |
Throw Kunai | 5 |
| Items | |
|---|---|
|
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Huuma |
Damage Split Damage is divided by the number of enemies in area of effect. |
Damage Split |
Attack an enemy to inflict physical damage to nearby enemies. Damage is divided between enemies.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP Cost | 20 | 25 | 30 | 35 | 40 |
| DMGatk | 3.00 | 4.50 | 6.00 | 7.50 | 9.00 |
| DMGhits | 3 | 4 | 5 | ||
msql | 33.0 ms |
|---|---|
html | 0.4 ms |
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