| Throw Kunai [NJ_KUNAI 524] |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 10 ~ 30 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 3.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 3 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 1.00 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | neutral* |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Throw Shuriken Attack an enemy to inflict physical damage. Partially ignores DEF and FLEE. |
Throw Shuriken | 5 |
| Ammo | ||
|---|---|---|
| Kunai | 1 |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
Ignore Neutral Resist with Elemental Weapon Although this skill inflicts neutral damage, elemental or endowed weapons bypass enemy neutral damage resistence, e.g. Raydric Card. |
Ignore N.Resist w/ E.Wpn. |
Attack an enemy to inflict neutral physical damage. Partially ignores DEF and FLEE.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| SP Cost | 30 | 25 | 20 | 15 | 10 |
Throw Kunai damage is composed of two components, ATK and Ammo, which are calculated separately. The ATK component scales with user ATK and is modified by the elemental multiplier. The Ammo component does not scale and ignores enemy DEF and FLEE.
dmg = dmgammo + dmgatk dmgammo = 9 * ammo_atk # All Kunai have 30 ATK dmgatk = 3 * atk * elemental_modifier
Although Throw Kunai is modified by the elemental multiplier, it inflicts neutral damage. This caveat is usually negligble, as it often shifts the multiplier to an earlier step in the damage calculation, but it can become significant when the enemy is ghost elemental. For example, consider an attack against a ghost 4 element enemy with an Icicle Kunai. The skill will fail to inflict damage because of the ghost element multiplier.
dmg = dmgammo + dmgatk dmgammo = 9 * 30 # 30 ATK Kunai dmgatk = 3 * atk * 1.00 # Elemental Modifier dmg = (3 * atk + 270) * 0.00 # Ghost Elemental Multiplier
msql | 24.9 ms |
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