| Excruciating Palm [MO_BALKYOUNG 1016] Ki Explosion |
| Max Lv Max Lv Max Lv defines the skill max level. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 20 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 3.00 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 1 (2) cells | |||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
5x5 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon | |||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
| Health Points | |
|---|---|
| HP Cost | 10 |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
msql | 30.2 ms |
|---|---|
html | 0.7 ms |
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