Kokotewa

Skill Info

Coin Fling [GS_FLING 501]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
1
SP Cost
SP Cost
SP Cost defines the skill SP cost.
10
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
0.00
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
1
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
-
Duration
Duration
Duration defines how long the skill will remain active.
30.00 s
Range
Range
Range defines the applicable range NPCs and (Players) may select a target before casting the skill.
9 (10) cells
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
none
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
object
Gunslinger Prerequisites
Skills
Coin Flip
Gain or lose one Coin by chance.
Coin Flip 1
Catalysts
Efsts
Coin Flip
Gain or lose one Coin by chance.
Coin 1 ~ 5
Mechanics
Ignore Physical Modifiers
Skill is not modified by physical modifiers, e.g. +% damage or +% status.
Ignore Phys. Mod.
Ignore Elemental ATK
Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison).
Ignore Ele. ATK
Ignore Defense
Damage is not reduced by DEF.
Ignore DEF
Ignore FLEE
Damage bypasses enemy dodge chance.
Ignore FLEE
Description

Attack an enemy to inflict physical damage and reduce DEF. Ignores DEF and FLEE.

Advancement
DMGjLv
DEF-3~15
Detail

Coin Fling damage and DEF penalty are proportional to the user's job level and the number of Coins consumed as a catalyst respectively. The number of Coins consumed is the minimum between 5 and the number of Coins available.

dmg = job_level

def_penalty = 3 * coins

msql24.0 ms
html0.5 ms

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