| Coin Fling [GS_FLING 501] |
| Max Lv Max Lv Max Lv defines the skill max level. | 1 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 10 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 0.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Duration Duration Duration defines how long the skill will remain active. | 30.00 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | none |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
| Efsts | ||
|---|---|---|
| Coin | 1 ~ 5 | |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
Ignore Defense Damage is not reduced by DEF. |
Ignore DEF |
Ignore FLEE Damage bypasses enemy dodge chance. |
Ignore FLEE |
Attack an enemy to inflict physical damage and reduce DEF. Ignores DEF and FLEE.
| DMG | jLv |
|---|---|
| DEF | -3~15 |
Coin Fling damage and DEF penalty are proportional to the user's job level and the number of Coins consumed as a catalyst respectively. The number of Coins consumed is the minimum between 5 and the number of Coins available.
dmg = job_level
def_penalty = 3 * coins
msql | 24.0 ms |
|---|---|
html | 0.5 ms |
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