| Aid Potion [AM_POTIONPITCHER 231] Potion Pitcher |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 9 (10) cells |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |

| Skills | ||
|---|---|---|
|
Prepare Potion Enable and increase the success rate of crafting potions and skill catalysts. |
Prepare Potion | 3 |
| Items | ||
|---|---|---|
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Potion | 1 |
Heal Skill Skill benefits from recovery bonuses. |
Heal Skill |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Frenzy | ✓*
The recovery component of this skill does not apply to players in Frenzy. | - | |
Throw a potion at target player or homunculus to restore their HP or SP.
HP and SP recovery scales with the target's VIT & Increase HP Recovery and INT & Increase SP Recovery respectively, as presented below. HP Recovery may be increased further through recovery bonuses.
# HP Recovery recovery = potion_value * (1 + aid_potion_lv / 10 + learning_potion_lv / 20) * (1 + vit / 50 + hp_recovery_lv / 10) * (1 + hp_recovery / 100)
# SP Recovery recovery = potion_value * (1 + aid_potion_lv / 10 + learning_potion_lv / 20) * (1 + int / 50 + sp_recovery_lv / 10)
The base HP and SP recovery of associated potions is presented below.
| Lv | Potion | Recovery | |
|---|---|---|---|
| 1 | ![]() |
Red | 45 ~ 65 (55) HP |
| 2 | ![]() |
Orange | 105 ~ 145 (125) HP |
| 3 | ![]() |
Yellow | 175 ~ 235 (205) HP |
| 4 | ![]() |
White | 325 ~ 405 (365) HP |
| 5 | ![]() |
Blue | 40 ~ 60 (50) SP |
If empowered by a Soul Link, scale recovery by base level.
recovery = recovery * (1 + base_lv / 100)
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Choco
Lv 1 |
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Enchanted Peach Tree
Lv 3 |
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Galapago
Lv 4 |
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Lady Tanee
Lv 4 |
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Mao Guai
Lv 4 |
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Permeter
Lv 4 |
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Sting
Lv 4 |
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Vitata
Lv 2 |
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Yoyo
Lv 1 |
msql | 29.0 ms |
|---|---|
html | 1.0 ms |
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