| Prepare Potion [AM_PHARMACY 228] Pharmacy |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 5 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | - |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills | ||
|---|---|---|
|
Potion Research Increase potion effectiveness and Prepare Potion success rate. |
Potion Research | 5 |
| Items | ||
|---|---|---|
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Medicine Bowl | 1 |
Prepare Potion Brew + Increase Spiritual Potion Creation I, Spiritual Potion Creation II, and Spiritual Potion Creation III brew success chance. |
P.Potion Brew + |
Potion Research Brew + Increase Prepare Potion, Spiritual Potion Creation I, Spiritual Potion Creation II, and Spiritual Potion Creation III brew success chance. |
P.Research Brew + |
Instruction Change Brew + Increase Prepare Potion, Spiritual Potion Creation I, Spiritual Potion Creation II, and Spiritual Potion Creation III brew success chance. |
I.Change Brew + |
Enable and increase the success rate of crafting potions and skill catalysts.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Success | +3% | +6% | +9% | +12% | +15% | +18% | +21% | +24% | +27% | +30% |
Crafted items are prefixed with the crafter's name in blue text, e.g. Koko's Blue Potion. If the crafter is deleted, their name is replaced by "Nameless" in red text instead, e.g. Nameless's Blue Potion. Within the player's inventory, and within storage, the player crafted items use a new stack to differentiate them from other items e.g. Koko's Blue Potion and Blue Potion are presented as two different stacks. When used via hotkey, the items are consumed in sequential order within the player's inventory. With this exception, crafted items are identical to their non-crafted counterparts e.g. may be used in quests and craft recipes.
Crafting is initiated by casting Prepare Potion. The base success chance is item dependent. The comprehensive alchemy craft formula is presented below.
success_chance = base_chance + 3 * prepare_potion_lv + potion_research_lv / 2 + instruction_change_lv + job_lv / 5 + dex / 10 + luk / 10 + int / 20 if child: success_chance = success_chance * 7 / 10
Prepare Potion recipes are determined by the presence of the respective crafting manual, or guide, within the player's inventory. Guides are not consumed and only one guide is needed to use the corresponding recipe.
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Alcohol Creation Guide Recipes |
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Alcohol
15 ± 5% base chance |
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Acid Bottle Creation Guide Recipes |
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Acid Bottle
5 ± 5% base chance |
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Grenade Bottle Creation Guide Recipes |
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Grenade Bottle
5 ± 5% base chance |
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Marine Sphere Creation Guide Recipes |
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Marine Sphere Bottle
+5 ± 5% base chance |
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Plant Bottle Creation Guide Recipes |
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Plant Bottle
+5 ± 5% base chance |
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Potion Creation Guide Recipes |
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Red Potion
25 ± 5% base chance |
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Yellow Potion
25 ± 5% base chance |
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White Potion
25 ± 5% base chance |
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Blue Potion
0% base chance |
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Aloevera
0% base chance |
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Anodyne
0% base chance |
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Embryo
0% base chance |
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Elemental Potion Creation Guide Recipes |
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Coldproof Potion
0% base chance |
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Earthproof Potion
0% base chance |
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Fireproof Potion
0% base chance |
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Thunderproof Potion
0% base chance |
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Condensed Potion Creation Guide Recipes |
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Condensed Red Potion
0% base chance |
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Condensed Yellow Potion
-2.5 ± 2.5% base chance |
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Condensed White Potion
-5 ± 5% base chance |
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Coating Bottle Creation Guide Recipes |
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Coating Bottle
-5 ± 5% base chance |
Potions crafted by a ranked Alchemist gain a 50% recovery bonus. This bonus is multiplicative with other modifiers and is limited to potions directly consumed, i.e. not through skill catalysts or other means. This bonus is applied to all Alchemist potions including potions crafted before they became ranked. Similarly, should the Alchemist become unranked, all crafted potions lose this bonus until they restore their ranked status.
The top 10 Alchemists with the most points are considered "ranked".
The current top 10 Alchemists may be displayed through the /alchemist command.
Alchemists obtain points by successfully crafting condensed potions in sequence, with more points being attributed for a larger sequence.
A sequence of 3, 5, 7, and 10 condensed potions yields +1, +5, +10, and +50 points respectively.
This behavior results in an exponential return with respect to success rate, as detailed by the following table.
A failed condensed potion craft attempt resets the sequence, however crafting (successfully or unsuccessfully) other items does not.
| Success Chance | Avg. Points / Potion |
Point Efficiency |
|---|---|---|
| 50.0% | 0.216 | 0.028 |
| 60.0% | 0.516 | 0.066 |
| 70.0% | 1.165 | 0.150 |
| 80.0% | 2.431 | 0.313 |
| 90.0% | 4.583 | 0.590 |
| 95.0% | 6.044 | 0.779 |
| 96.0% | 6.367 | 0.820 |
| 97.0% | 6.700 | 0.863 |
| 98.0% | 7.044 | 0.907 |
| 99.0% | 7.398 | 0.953 |
| 99.9% | 7.725 | 0.995 |
| 100% | 7.762 | 1.000 |
msql | 22.1 ms |
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html | 0.8 ms |
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