| Flip Tatami [NJ_TATAMIGAESHI 527] Reverse Tatami |
| Max Lv Max Lv Max Lv defines the skill max level. | 5 | |||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.10 ~ 1.50 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 3.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 0.50 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
1x1 ~ 5x5 cross1
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| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon | |||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |
Ignore Physical Modifiers Skill is not modified by physical modifiers, e.g. +% damage or +% status. |
Ignore Phys. Mod. |
Ignore Elemental ATK Skill does not benefit from Elemental ATK, e.g. Magnum Break (fire) or Enchant Deadly Poison (poison). |
Ignore Ele. ATK |
| Damage → Knockback |
Inflict physical damage and knockback to nearby enemies and temporarily nullify ranged physical attacks.
| Lv | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| DMGatk | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 |
| AoEsize | 1x1 | 3x3 | 5x5 | ||
| Knockback | 3 cells | ||||
The user's cell nullifies ranged attacks identical to Pneuma for 3 seconds or until the user moves.
msql | 22.4 ms |
|---|---|
html | 0.6 ms |
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