| Magnum Break [MS_MAGNUM 8202] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||
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| SP Cost SP Cost SP Cost defines the skill SP cost. | 30 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.20 ~ 3.00 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 1.50 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
5x5 square1
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| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | fire | |||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |
Accurate Has a higher accuracy rate relative to normal attacks, e.g. when a normal attack has a 66% hit rate, a +50% accuracy attack has a 99% hit rate. |
Accurate |
| Damage → Knockback |
Inflict fire physical damage and knockback to nearby enemies. Distant enemies receive reduced damage.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGatk | 1.20 | 1.40 | 1.60 | 1.80 | 2.00 | 2.20 | 2.40 | 2.60 | 2.80 | 3.00 |
| Accuracy | +10% | +20% | +30% | +40% | +50% | +60% | +70% | +80% | +90% | +100% |
| Knockback | 2 cells | |||||||||
Unlike the player version of this skill, it has a modified cast delay and does not grant Elemental ATK.
The Magnum Break AoE is composed of an inner and outer radius with an decreased ATK multipler for the latter.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| DMGouter | 0.70 | 0.90 | 1.10 | 1.30 | 1.50 | 1.70 | 1.90 | 2.10 | 2.30 | 2.50 |
Magnum Break has directional knockback away from the center, whereas the centerpoint knockback is westbound.
| ↖ | ↖ | ↑ | ↗ | ↗ |
| ↖ | ↖ | ↑ | ↗ | ↗ |
| ← | ← | ← | → | → |
| ↙ | ↙ | ↓ | ↘ | ↘ |
| ↙ | ↙ | ↓ | ↘ | ↘ |
msql | 29.5 ms |
|---|---|
html | 0.9 ms |
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