Kokotewa

Monster Info

Agav [G_AGAV 1786]
Attributes
Demi-Human

This race does not have any special attributes.

Neutral 2
Neutral100%Poison100%
Water100%Holy100%
Earth100%Dark100%
Fire100%Ghost0%
Wind100%Decay100%
Medium
100% 75% 75% 100%
75% 100% 100% 75%
75% 100% 100% 100%
100% 100% 100% 100%
AI Type 24 (On Spawn)
×

AI Type 24 Detail

ABNORMAL_ST

inputType outputType outputState
CHANGE_NORMALST_INCHANGE_NORMALST_OUTIDLE_ST

BERSERK_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENERGY_RECHARGED_INREVENGE_ENEMY_OUTBERSERK_ST

DEAD_ST

inputType outputType outputState
DEADSTATE_TIMEOUT_INTRY_REVIVAL_OUTIDLE_ST

IDLE_ST

inputType outputType outputState
MYOWNER_ATTACKED_INEXPEL_OUTRUSH_ST
MYOWNER_OUTSIGNT_INMOVETO_MYOWNER_OUTRMOVE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RMOVE_ST

inputType outputType outputState
MYOWNER_ATTACKED_INEXPEL_OUTRUSH_ST
MOVE_RANDOM_END_INWAIT_START_OUTIDLE_ST
ATTACKED_INEXPEL_OUTRUSH_ST

RUSH_ST

inputType outputType outputState
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
DESTINATION_ARRIVED_INSEARCH_OUTSEARCH_ST

SEARCH_ST

inputType outputType outputState
ENEMY_OUTSIGHT_INWAIT_START_OUTIDLE_ST
ENEMY_OUTATTACKSIGHT_INEXPEL_OUTRUSH_ST
ENEMY_INATTACKSIGHT_INREVENGE_ENEMY_OUTBERSERK_ST
Trait I

In the Idle (IDLE) AI state, the monster is not engaged with a player.

C

In the Chase (RUSH) AI state, the monster is chasing a player.

A

In the Attack (BERSERK) AI state, the monster is attacking a player.

Assist Master
Follow Master
Skills
×

Monster Skill Detail

BERSERK_ST

Chance Skill LvCastDelayAI Condition
10.0%
Soul Strike
Attack an enemy to inflict ghost magic damage. Inflict increased damage to decay enemies.
DMGmatk2,280 ~ 4,040
DMGdecay7.25
Range9 cells
Soul Strike 9 0.5s 5s
20.0%
Thunderstorm
Summon a Thunderstorm to inflict wind magic damage to enemies in an area of effect.
DMGmatk3,283 ~ 5,818
Range9 cells
AoE5x5 square
Duration0.20 seconds
Thunderstorm 9 1.5s 10s
10.0%
Holy Attack
Attack an enemy to inflict holy physical damage.
DMGatk309 ~ 2,727
Range7 cells
Holy Attack 3 - 5s
20.0%
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10 - 5s
5.0%
Cursing Attack
Attack an enemy to inflict dark physical damage and curse by chance.
DMGatk124 ~ 1,091
Curse100% chance
Range7 cells
Cursing Attack 5 0.8s 5s
10.0%
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration30.00 seconds
Lex Divina 1 - 5s
50.0%
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration30.00 seconds
Lex Divina 1 - 5s IF_MAGICLOCKED
30.0%
Heal
Restore the target's HP.
HealHP1,900
Range9 cells
Heal 9 - 5s IF_COMRADEHP ≤ 50
30.0%
Heal
Restore the target's HP.
HealHP1,900
Range9 cells
Heal 9 - 5s IF_HP ≤ 50

IDLE_ST

Chance Skill LvCastDelayAI Condition
10.0%
Sight
Temporarily reveal hidden players and monsters near the user.
AoE7x7 square
Duration10.00 seconds
Sight 1 - 5s
100.0%
Sight
Temporarily reveal hidden players and monsters near the user.
AoE7x7 square
Duration10.00 seconds
Sight 1 - 5s IF_SKILLUSE AS_GRIMTOOTH
30.0%
Heal
Restore the target's HP.
HealHP1,900
Range9 cells
Heal 9 - 5s IF_COMRADEHP ≤ 50
30.0%
Heal
Restore the target's HP.
HealHP1,900
Range9 cells
Heal 9 - 5s IF_HP ≤ 50

RUSH_ST

Chance Skill LvCastDelayAI Condition
10.0%
Soul Strike
Attack an enemy to inflict ghost magic damage. Inflict increased damage to decay enemies.
DMGmatk2,280 ~ 4,040
DMGdecay7.25
Range9 cells
Soul Strike 9 0.5s 5s
20.0%
Thunderstorm
Summon a Thunderstorm to inflict wind magic damage to enemies in an area of effect.
DMGmatk3,283 ~ 5,818
Range9 cells
AoE5x5 square
Duration0.20 seconds
Thunderstorm 9 1.5s 10s
5.0%
Cursing Attack
Attack an enemy to inflict dark physical damage and curse by chance.
DMGatk124 ~ 1,091
Curse100% chance
Range7 cells
Cursing Attack 5 0.8s 5s
20.0%
Decrease AGI
Temporarily decrease the target's AGI and MSPD by chance.
DEC_AGI121% chance
AGI-50
MSPD-25%
Range9 cells
Duration70.00 seconds
Decrease AGI 10 - 10s
10.0%
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration30.00 seconds
Lex Divina 1 - 5s
50.0%
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration30.00 seconds
Lex Divina 1 - 5s IF_MAGICLOCKED
30.0%
Heal
Restore the target's HP.
HealHP1,900
Range9 cells
Heal 9 - 5s IF_COMRADEHP ≤ 50
30.0%
Heal
Restore the target's HP.
HealHP1,900
Range9 cells
Heal 9 - 5s IF_HP ≤ 50
Decrease AGI
Temporarily decrease the target's AGI and MSPD by chance.
DEC_AGI121% chance
AGI-50
MSPD-25%
Range9 cells
Duration70.00 seconds
Decrease AGI 10
Heal
Restore the target's HP.
HealHP1,900
Range9 cells
Heal 9
Safety Wall
Summon a Safety Wall that temporarily nullifies melee physical attacks.
Nullifys12 attacks
Range9 cells
AoE1x1 square
Duration50.00 seconds
Safety Wall 10
Sight
Temporarily reveal hidden players and monsters near the user.
AoE7x7 square
Duration10.00 seconds
Sight 1
Soul Strike
Attack an enemy to inflict ghost magic damage. Inflict increased damage to decay enemies.
DMGmatk2,280 ~ 4,040
DMGdecay7.25
Range9 cells
Soul Strike 9
Thunderstorm
Summon a Thunderstorm to inflict wind magic damage to enemies in an area of effect.
DMGmatk3,283 ~ 5,818
Range9 cells
AoE5x5 square
Duration0.20 seconds
Thunderstorm 9
Cursing Attack
Attack an enemy to inflict dark physical damage and curse by chance.
DMGatk124 ~ 1,091
Curse100% chance
Range7 cells
Cursing Attack 5
Holy Attack
Attack an enemy to inflict holy physical damage.
DMGatk309 ~ 2,727
Range7 cells
Holy Attack 3
Lex Divina
Rebuke an enemy to inflict silence by chance.
Silence100% chance
Range5 cells
Duration30.00 seconds
Lex Divina 1
Stats
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
103 ~ 909 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
25,620 Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
73 STR
Strength
STR defines the duration of some status ailments.
1
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
456 ~ 808 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 27 Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
mob VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
27
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
360 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 145 Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
132
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
768 ms (161.6) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
217 Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
69
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
300 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
125 bEXP
Base Experience
The bEXP rewarded upon defeat.
0 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
32
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0 jEXP
Job Experience
The jEXP rewarded upon defeat.
0 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
15
ATK
Physical Attack (min ~ max [range])
ATK defines the base value for physical attacks. A random value between min ~ max is selected for each separate physical attack damage calculation. A monster is able to perform non-skill attacks against players within its ATK range.
103 ~ 909 [1] HP
Health Points
HP defines the minimum amount of damage that must be inflicted before the monster is defeated.
25,620
MATK
Magical Attack (min ~ max)
MATK defines the base value for magical attacks. A random value between min ~ max is selected for each separate magical attack damage calculation.
456 ~ 808 DEF
Physical Defense (Hard + Soft)
DEF reduces damage received from physical attacks. Hard DEF reduces damage by a percentage and Soft DEF reduces damage by a flat amount.
15 + 27
AMT
Attack Motion Time
AMT defines the minimum delay between attacks, skills, and movement after an attempted attack or skill.
360 ms MDEF
Magical Defense (Hard + Soft)
MDEF reduces damage received from magical attacks. Hard MDEF reduces damage by a percentage and Soft MDEF reduces damage by a flat amount.
35 + 145
ASPD
Attack Speed
ASPD defines the minimum delay between attacks. The ASPD delay is displayed in ms and the in-game representation.
360 ms (161.6) Flee95
95% Flee
Flee95 defines the flee benchmark before it provides no additional benefit against an isolated enemy.
217
MSPD
Movement Speed
MSPD defines the minimum time required to transverse a cell during the chase (RUSH) AI state.
Useful Benchmarks
Player w/o Modifiers 150 ms
Player w/ Windwalk 120 ms
Player w/ Inc. AGI 112 ms
Player w/ Peco & AGI 75 ms
Player w/ Spd. Potion 60 ms
300 ms Hit100
100% Hit
Hit100 defines the hit required to achieve perfect physical attack accuracy.
125
FSPD
Flinch Speed
FSPD defines the minimum delay incurred by the flinch action when receiving damage before a new action may be performed.
360 ms CrtShld
Critical Shield
CrtShld reduces the occurence of critical hits by a flat amount.
3.0
Lv
Level
Lv influences the hit required to reach 100% hit, flee required to reach 95% flee, and the success chance of some status ailments.
73 STR
Strength
STR defines the duration of some status ailments.
1
Class
Class
Monsters with the boss or woe class cannot be knocked back, are immune to most status ailments, cannot be stolen from, and are trapped for a reduced duration. Monsters with the boss type interact with hidden players as though they are not hidden.
mob VIT
Vitality
VIT defines Soft DEF and influences Soft MDEF and the success chance and duration of some status ailments.
27
Aggro R.
Aggressive Range
Aggro R. determines the maximum range the monster will scan for targets.
10 cells INT
Intelligence
INT defines MATK and influences Soft MDEF and the success chance and duration of some status ailments.
132
Chase R.
Chase Range
Chase R. determines the maximum range the monster will chase targets.
12 cells DEX
Dexterity
DEX influences the flee required to reach 95% flee and the success chance of some status ailments.
69
bEXP
Base Experience
The bEXP rewarded upon defeat.
0 AGI
Agility
AGI influences the accuracy required to reach 100% hit and the duration of some status ailments.
32
jEXP
Job Experience
The jEXP rewarded upon defeat.
0 LUK
Luck
LUK defines CritShield and influences the success chance and duration of some status ailments.
15
Drops

When a monster is defeated, rewards spawn by chance at the defeat location. Each reward is rolled independently. When attempting to steal an item from a monster, each item is attempted successively. As item reward and steal attempts are performed with a ≤ operator, comparisons are 2 / 20,001 more likely to succeed than intended. Apple, an expected placeholder item, is excluded from 2 / 20,001 drop rolls but is included in steal rolls.

1 Suspicious Hat (0.025%) 2 Suspicious Hat (0.015%)
3 Suspicious Hat (0.015%) 4 Suspicious Hat (0.015%)
5 Suspicious Hat (0.015%) 6 Suspicious Hat (0.015%)
7 Suspicious Hat (0.015%) 8 Suspicious Hat (0.015%)
Map Locations

 This is a summoned monster

Monster Summons
msql10.9 ms
html0.3 ms

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