| Blaze Shield [NJ_KAENSIN 535] Crimson Fire Formation |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 | |||||||||||||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 25 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGmatk Magical Attack Multiplier DMGmatk defines skill MATK multiplier, e.g. a 5.0 MATK multiplier implies 5x MATK damage. | 0.50 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 5 ~ 9 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | 1.50 ~ 6.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 1.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| Duration Duration Duration defines how long the skill will remain active. | 20.00 s | |||||||||||||||||||||||||||||||||||||||||||||||||
| AoE Area of Effect AoEdefines the area of effect for modifying additional objects beyond the initial target. |
5x5 square1 | |||||||||||||||||||||||||||||||||||||||||||||||||
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | fire | |||||||||||||||||||||||||||||||||||||||||||||||||
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | self |

| Skills | ||
|---|---|---|
|
Flaming Petals Attack an enemy to inflict fire magic damage. |
Flaming Petals | 5 |
| Items | ||
|---|---|---|
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Flame Stone | 1 |
Ground Enchantment Skill replaces any existing ground enchantments when cast (Deluge, Volcano, Whirlwind, Magnetic Earth, Blaze Shield, or Watery Evasion). |
Ground Enchantment |
Brief Immunity After being affected by this skill, the recepient is immune to it for a brief period. |
B. Immunity: 0.10 s |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Deluge | ✓ | ✘ | |
| Volcano | ✓ | ✘ | |
| Whirlwind | ✓ | ✘ | |
| Blaze Shield | ✓ | ✘ | |
| Watery Evasion | ✓ | ✘ | |
| Items |
Prevent PSkill is prevented by the following items marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following items marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
GTB Card Player has a GTB Card equipped. |
GTB Card | ✓ | - |
| Skills |
Prevent PSkill is prevented by the following skills marked with a ✓. This must occur before the skill is cast. |
Dispel DSkill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast. | |
|---|---|---|---|
| Ganbantein | - | ✓ | |
| Deluge | ✓ | ✘ | |
| Volcano | ✓ | ✘ | |
| Whirlwind | ✓ | ✘ | |
| Magnetic Earth | ✓ | ✓ | |
| Blaze Shield | ✓ | ✘ | |
| Watery Evasion | ✓ | ✘ | |
Summon a Blaze Shield that repels, and inflicts fire magic damage to, enemies.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Cast Time | 6.00 s | 5.50 s | 5.00 s | 4.50 s | 4.00 s | 3.50 s | 3.00 s | 2.50 s | 2.00 s | 1.50 s |
| DMGwaves | 5 | 6 | 7 | 8 | 9 | |||||
Blaze Shield consists of 24 (5x5 square - center) cells that function independently. When an enemy occupies a Blaze Shield cell, one Blaze Shield damage wave is consumed (inflict damage and decrement the wave counter). When the damage wave counter is exhausted, the Blaze Shield cell despawns.
msql | 30.1 ms |
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html | 1.1 ms |
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