| Bash [MS_BASH 8201] |
| Max Lv Max Lv Max Lv defines the skill max level. | 10 |
|---|---|
| SP Cost SP Cost SP Cost defines the skill SP cost. | 8 ~ 15 |
| DMGatk Physical Attack Multiplier DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage. | 1.30 ~ 4.00 |
| DMGhits Damage Hits DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations.
All hits are calculated simultaneously, e.g. Lex Aeterna
will increase the damage of all hits. | 1 |
| DMGwaves Damage Waves DMGwaves defines the number of "waves" that damage is dealt.
All waves are calculated separately, e.g. Lex Aeterna
will increase the damage of a single wave. | 1 |
| Cast Time Cast Time Cast Time defines the base time the player must channel the skill. | - |
| Cast Delay Cast Delay Cast Delay defines the base time before the player may cast another skill. | 0.80 s |
| Range Range Range defines the applicable range NPCs and (Players) may select a target before casting the skill. | 1 (2) cells |
| Element Attack Element Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element. | weapon |
| Target Target Method Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player]. | object |
Accurate Has a higher accuracy rate relative to normal attacks, e.g. when a normal attack has a 66% hit rate, a +50% accuracy attack has a 99% hit rate. |
Accurate |
Attack an enemy to inflict physical damage.
| Lv | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| SP Cost | 8 | 15 | ||||||||
| DMGatk | 1.30 | 1.60 | 1.90 | 2.20 | 2.50 | 2.80 | 3.10 | 3.40 | 3.70 | 4.00 |
| Accuracy | +5% | +10% | +15% | +20% | +25% | +30% | +35% | +40% | +45% | +50% |
Unlike the player version of this skill, it has a modified cast delay.
msql | 22.6 ms |
|---|---|
html | 0.5 ms |
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