Kokotewa

Skill Info

Desperado [GS_DESPERADO 516]
Summary
Max Lv
Max Lv
Max Lv defines the skill max level.
10
SP Cost
SP Cost
SP Cost defines the skill SP cost.
32 ~ 50
DMGatk
Physical Attack Multiplier
DMGatk defines skill ATK multiplier, e.g. a 2.0 ATK multiplier implies 2x ATK damage.
1.00 ~ 5.50
DMGhits
Damage Hits
DMGhits defines the number of "hits" that accompany the skill visually and soft DEF/MDEF calculations. All hits are calculated simultaneously, e.g. Lex Aeterna will increase the damage of all hits.
1
DMGwaves
Damage Waves
DMGwaves defines the number of "waves" that damage is dealt. All waves are calculated separately, e.g. Lex Aeterna will increase the damage of a single wave.
10
Cast Time
Cast Time
Cast Time defines the base time the player must channel the skill.
-
Cast Delay
Cast Delay
Cast Delay defines the base time before the player may cast another skill.
1.00 s
Duration
Duration
Duration defines how long the skill will remain active.
1.00 s
AoE
Area of Effect
AoEdefines the area of effect for modifying additional objects beyond the initial target.
5x5 square1
AoEsplash
Area of Effect Splash
AoEsplash defines the area of effect splash radius or the number of cells affected outside the initial AoE zone.
1
Element
Attack Element
Element defines the attack element for elemental modifiers. If "weapon", the skill inherits the weapon element.
weapon
Target
Target Method
Target defines the skill targeting method, e.g. self [no target], position [cell], or object [monster or player].
self
Gunslinger Prerequisites
Skills
Trigger Happy Shot
Attack an enemy to inflict physical damage.
Trigger Happy Shot 5
Items
Pistol
Catalysts
Ammo
Bullet 10
Mechanics
Protect Weapon
When skill is cast, the weapon item slot cannot be unequipped and is briefly protected from Divest and ItmBreak effects.
Protect Weapon: 2.00 s
Mitigates
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Divest Weapon
Inflict the divest weapon status on an enemy by chance, disabling the weapon equipment slot.
Divest Weapon
✓*
After the skill is cast, an equipped item cannot be unequipped, divested, or broken.
-
Mitigated By
Skills
Prevent
Skill is prevented by the following skills marked with a ✓. This must occur before the skill is cast.
P
Dispel
Skill is dispelled by the following skills marked with a ✓. This must occur after the skill is cast.
D
Ganbantein
Dispel ground enchantments in an area of effect by chance.
Ganbantein -
Magnetic Earth
Summon a Magnetic Earth to an area of effect. Magnetic Earth prevents and dispels most ground enchantments.
Magnetic Earth -
Description

Fire bullets near the user. Bullets inflict physical damage to enemies in an area of effect.

Advancement
Lv12345678910
SP Cost32343638404244464850
DMGatk1.001.502.002.503.003.504.004.505.005.50
Detail

The first bullet is fired immediately with each subsequent bullet is firing 0.1 s after the previous bullet. A bullet is a 1x1 sub-AoE with a 1 cell splash radius and is equally probable to fire in any cell within the 5x5 AoE. Each bullet inflicts one damage wave to all enemies within its sub-AoE. Bullets that fire on impassible terrain have no effect.

The probability of a bullet impacting any given cell is shown by the following heatmaps. The numerical heatmap shows the number of bullets that impact a cell out of the 25 possible outcomes (5x5 = 25). The normalized heatmap shows the percentage chance that a cell is impacted by a bullet (numerical value / 25).

Numerical Heatmap

1 2 3 3 3 2 1
2 4 6 6 6 4 2
3 6 9 9 9 6 3
3 6 9 9 9 6 3
3 6 9 9 9 6 3
2 4 6 6 6 4 2
1 2 3 3 3 2 1

Normalized Heatmap

4 8 12 12 12 8 4
8 16 24 24 24 16 8
12 24 36 36 36 24 12
12 24 36 36 36 24 12
12 24 36 36 36 24 12
8 16 24 24 24 16 8
4 8 12 12 12 8 4
msql23.9 ms
html0.6 ms

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